Code: Select all
temporary = 5 + self:getTalentLevel(t)
Code: Select all
temporary = 5 + self:getTalentLevel(self.T_TRAP_MASTERY)
temporary = 6
Then again maybe I'm missing a way to increase the level of the trapping talents in which case I'm way off base but since everything else works off self:getTalentLevel(self.T_TRAP_MASTERY) I'm guessing the trap life span was meant to scale as well.