Hi yufra - in an attempt to do something other than explore this fascinating new version of ToME the annals of early Ladies of Lorien were sent following them to Mandos. Of course that resolve didn't last long.
The isolated-stairs thing only happened once anyway, and DG says it won't happen again. Overall I found this version of the Sandworm Lair dispiriting with early characters - they would work their way up, gathering their personal features, then head south to be buried under sand and die in two game turns, sooner or later. It took 4-5 tries to work out how to make it a matter of being careful and properly equipped - which was just about tolerable for me but someone newer to roguelikes might spend weeks feeling their way around the other dungeons rather than hours, then a tunnel collapses and one movement keypress will be fatal, it doesn't even qualify as YASD.
The concept and mechanics are so cool, can understand that it's hard to change - but maybe the damage per game turn from collapsing sand would be worth reducing, say to 100 HP or so per turn, give folk a chance to realize that forcing their way out is unlikely to work, then "oh wait, I wonder if this Phase Door scroll will save the day ?" and they're hooked
