Gloom Confusion too low

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yufra
Perspiring Physicist
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Gloom Confusion too low

#1 Post by yufra »

I took a quick look at the Gloom Confusion code and think that it is lower than intended. Currently it is sets the confusion attribute to a flat 0.75, which means that 0.75% of the time the NPC will make an incorrect move. Should this be 7.5% or even 75%?
<DarkGod> lets say it's intended

madmonk
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Re: Gloom Confusion too low

#2 Post by madmonk »

I would suspect 75%, but I think that is too high... 50% might be a better compromise!
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Jon.

edge2054
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Re: Gloom Confusion too low

#3 Post by edge2054 »

Considering it's several checks just to get confusion on the creature I don't think 75% is to high once it's going.

Granted elites should have higher resists, shorter confusion durations, and/or lower chance of losing an action.

Dervis
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Re: Gloom Confusion too low

#4 Post by Dervis »

As of [beta 12b] testing in-game revealed that the mob behaves almost the same even if confused. I think I once noticed a confused troll take a wrong turn and that was it.

yufra
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Re: Gloom Confusion too low

#5 Post by yufra »

I can confirm that this is fixed in the SVN repository, to beta 13 should be much better.
<DarkGod> lets say it's intended

darkgod
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Re: Gloom Confusion too low

#6 Post by darkgod »

fixed indeed
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