[beta 12b] Minor bugs and issues

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Massimiliano Marangio
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[beta 12b] Minor bugs and issues

#1 Post by Massimiliano Marangio »

Some minor bugs and issues.
  • 1) Diggers don't work yet?
    2) Boots of uncanny dodging don't show the increased ranged defence bonus in the description
    3) Slotted belts should have a description; perhaps there are some similar issues with the other cloaks/gloves/belts
    4) If an item has a prerequisite, the green/red colour of the prerequisite is also used for the description
    5) A quasit levels as a caster according to the code (should be warrior)
    6) The diamond gem has still 2x CUN+5 (it was fixed for the other gems)
    7) Bloodrage (temporary increased strength) should be deactivated before entering the wilderness map (did not check it)

PowerWyrm
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Re: [beta 12b] Minor bugs and issues

#2 Post by PowerWyrm »

Diggers work. You just need to (u)se them... and repeat a few times (took me 4 tries in Trollshaws to cut down a tree for example). Sounds like digging is implemented like in Angband with a % chance of actually digging something.

Massimiliano Marangio
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Re: [beta 12b] Minor bugs and issues

#3 Post by Massimiliano Marangio »

PowerWyrm wrote:Diggers work. You just need to (u)se them... and repeat a few times (took me 4 tries in Trollshaws to cut down a tree for example). Sounds like digging is implemented like in Angband with a % chance of actually digging something.
Well, I tried several times to dig different tiles, and it never worked. The log only shows

Code: Select all

[LOG]    Digging starts...
[LOG]    Digged for 20 turns.
106 frames in 10.054 seconds = 10.5431 FPS
421 ticks  in 10.424 seconds = 40.3876 TPS
[LOG]    Digging starts...
[LOG]    Digged for 20 turns.
[LOG]    Digging starts...
[LOG]    Digged for 20 turns.
and so on.

Fela
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Re: [beta 12b] Minor bugs and issues

#4 Post by Fela »

Ditto.

Final Master
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Re: [beta 12b] Minor bugs and issues

#5 Post by Final Master »

I've successfully dug several things, trees, sandwalls, and stone. It just may take three or four uses of your pickaxe.
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Repton
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Re: [beta 12b] Minor bugs and issues

#6 Post by Repton »

Massimiliano Marangio wrote:
PowerWyrm wrote:Diggers work. You just need to (u)se them... and repeat a few times (took me 4 tries in Trollshaws to cut down a tree for example). Sounds like digging is implemented like in Angband with a % chance of actually digging something.
Well, I tried several times to dig different tiles, and it never worked. The log only shows

Code: Select all

[LOG]    Digging starts...
[LOG]    Digged for 20 turns.
106 frames in 10.054 seconds = 10.5431 FPS
421 ticks  in 10.424 seconds = 40.3876 TPS
[LOG]    Digging starts...
[LOG]    Digged for 20 turns.
[LOG]    Digging starts...
[LOG]    Digged for 20 turns.
and so on.
Where are you trying to dig? I remember not having much luck digging in the maze -- not even with a Dig spell.

madmonk
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Re: [beta 12b] Minor bugs and issues

#7 Post by madmonk »

Repton wrote:I remember not having much luck digging in the maze -- not even with a Dig spell.
You won't be able to dig in the Maze it is all impassable walls.
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yufra
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Re: [beta 12b] Minor bugs and issues

#8 Post by yufra »

Maybe what is needed is better feedback for the player, a log message suggesting how (un)likely a particularly dig will be.
<DarkGod> lets say it's intended

Massimiliano Marangio
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Re: [beta 12b] Minor bugs and issues

#9 Post by Massimiliano Marangio »

Digging worked with a new character on another computer - the problem lies probably in my self-compiled version.

Repton
Archmage
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Re: [beta 12b] Minor bugs and issues

#10 Post by Repton »

Just spent a lot of time (30+ goes) attempting to dig in carn dum, to no effect.

darkgod
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Re: [beta 12b] Minor bugs and issues

#11 Post by darkgod »

Are you sure there are no NPCs in sight ?
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Repton
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Re: [beta 12b] Minor bugs and issues

#12 Post by Repton »

Yup.

This is with a pick axe of the badger (dig speed 18 turns). DIgging into rocky mountain.
[LOG] Digging starts...
[LOG] Digged for 19 turns.
[LOG] Digging starts...
[LOG] Digged for 19 turns.
[LOG] Digging starts...
[LOG] Digged for 19 turns.
[LOG] Digging starts...
[LOG] Digged for 19 turns.
1238 ticks in 10.055 seconds = 123.123 TPS
333 frames in 10.012 seconds = 33.2601 FPS
[LOG] Digging starts...
[LOG] Digged for 19 turns.
[LOG] Digging starts...
[LOG] Digged for 19 turns.
[LOG] Digging starts...
[LOG] Digged for 19 turns.
[LOG] Digging starts...
[LOG] Digged for 19 turns.
[LOG] Digging starts...
[LOG] Digged for 19 turns.
[LOG] Digging starts...
[LOG] Digged for 19 turns.

trev
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Re: [beta 12b] Minor bugs and issues

#13 Post by trev »

Just while we're here....

Digged for 19 turns??? :(

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