So, I just got from Old Bill a shiny pair of stealthy iron boots of uncanny dodging.
Now, since my character is a wannabe rogue, it would be nice to wear them to get the stealth bonus; the problem is, Stealth is supposed to be inhibited by heavy and massive armors. A quick peep to the code showed that a call to getInven("BODY") is made to obtain the worn armor type. Maybe then only torso armors are being taken into account to check if Stealth can be activated?
Either way I see a problem: if only torso armors count, I would change Stealth talent's description to explicitly state this, since the way it is now is a bit confusing for the reader; otherwise, since having a stealthy ego on heavy and massive armor boots would be quite pointless, I would prevent generating such objects with the stealthy ego type in the first place.
Stealth and armors
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Stealth and armors
Don't fear the eyes of the Dark Lord / Morgoth I cry
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I will take part in your damned fate
All hope is gone, but I swear revenge / Hear my oath
I will take part in your damned fate
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- Sher'Tul
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Re: Stealth and armors
I would vote that stealth on boots be limited to cloth boots, sense I would imagine that heavy metal boots would be loud no matter what...
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Edge: Final Master... official Tome 4 (thread) necromancer.
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Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D
Re: Stealth and armors
done
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
