Beta 12b: Phase door issue

Where bugs go to lie down and rest

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Hedrachi
Uruivellas
Posts: 606
Joined: Tue May 11, 2010 8:58 pm
Location: Ore uh gun, USA

Beta 12b: Phase door issue

#1 Post by Hedrachi »

Phase door seems to run off of raw talent level, did in beta11b too. It displays effective talent level, but with an effective talent level of 5.2 (4/5 points) I still get the radius 1 box around the destination when phase-dooring myself or something else.
Having satellite internet is a lot like relying on the processes described in those RFC's for your internet. Except, instead of needing to worry about statues interrupting your connection, this time you worry about the weather. I have satellite internet. Fun, no?

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: Beta 12b: Phase door issue

#2 Post by yufra »

This is working as intended as an effective talent level of 5 only allows you to target where you are going with radius of 1, but effective talent level of 6 (as I recall) is radius 0.
<DarkGod> lets say it's intended

Repton
Archmage
Posts: 371
Joined: Wed Aug 05, 2009 2:17 am

Re: Beta 12b: Phase door issue

#3 Post by Repton »

It's a bit deceptive because if you have the tree at mastery 1.30, you never see level 4. You jump from effective level 3.9 to effective level 5.2.

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