Slow motion

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Repton
Archmage
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Joined: Wed Aug 05, 2009 2:17 am

Slow motion

#1 Post by Repton »

Just wondering if slow motion is working correctly?

I have one level in it, which (with my high dex) gives me a slow-down of 21% (according to the description).

Here's an image of an orc archer that has got six arrows in the air before the first one lands..
Image

Edit: Just watched an orc high cryomancer cast ice-shards, which was slowed down so much that he stepped in front of it, and was then hit by the spell..
[LOG] Orc high cryomancer casts Ice Shards.
[LOG] Orc high cryomancer hits orc high cryomancer for #1133F3#172.88 cold damage#LAST#.

darkgod
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Re: Slow motion

#2 Post by darkgod »

Oups!

It was slowing them down TO 26% :)
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Repton
Archmage
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Re: Slow motion

#3 Post by Repton »

I thought that might be the case, and so I didn't put any more points into it :-)

I have to say, though, it didn't feel overpowered. The only thing that really looked broken was ice shards moving slower than walking pace. There was always a tradeoff between dodging a spell and leaving my position -- often I preferred to stay put.

Zaive
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Re: Slow motion

#4 Post by Zaive »

Beam spells still zap you instantly, right?
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Final Master
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Re: Slow motion

#5 Post by Final Master »

They should, seeing as how they do not have a travel time.
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Repton
Archmage
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Re: Slow motion

#6 Post by Repton »

Yeah, manathrust, lightning, freeze, dragon breat -- all these and others are undodgable.

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