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SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
OPENGL ERROR: Program Validation FailureValidation failed! - Different sampler types for same sample texture unit in fragment shader
Lua Error: /engine/Shader.lua:133: attempt to index field 'shad' (a nil value)
At [C]:-1
At /engine/Shader.lua:133 setUniform
At /mod/class/Player.lua:197 updateMainShader
At /mod/class/Game.lua:247 setupDisplayMode
At /mod/class/Game.lua:126 newGame
At /mod/class/Game.lua:107 run
At /engine/Module.lua:182 instanciate
At /special/mainmenu/dialogs/NewGame.lua:40 action
At /engine/dialogs/GetText.lua:57 okclick
At /engine/dialogs/GetText.lua:35 fct
At /engine/ui/Textbox.lua:94 ?
At /engine/KeyBind.lua:198 receiveKey
At /engine/ui/Dialog.lua:291 keyEvent
At /engine/ui/Dialog.lua:169
I did some poking around and it seems like this is due to a quirk in ATI's drivers. I'll see if I can figure out a fix but this is hardly my strength... Maybe I'll draw a hacker to fix it for me

*EDIT*
Looks like this was an issue for people back in beta6... found a workaround.