Code: Select all
=game.zone:makeEntity(game.level, "object", {type="ammo", subtype="shotgun"}, nil, true)
Code: Select all
****************** 1
Entity( magazine of shotgun shells) got 16 (=833 / 50) chance to generate. Level range( 5-15), current 1
entity chance 1 : chance( 16 : 100.00000%): magazine of shotgun shells
*DONE 16 100%
[MAKE ENTITY] prob list generation magazine of shotgun shells from list size 1
84 ticks in 10.445 seconds = 8.04213 TPS
301 frames in 10.022 seconds = 30.0339 FPS
****************** 1
Entity( magazine of shotgun shells) got 16 (=833 / 50) chance to generate. Level range( 5-15), current 1
entity chance 1 : chance( 16 : 100.00000%): magazine of shotgun shells
*DONE 16 100%
[MAKE ENTITY] prob list generation nil from list size 1