[beta11b] learning and unlearning shows equi/energy/etc bar

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
keekooceeaou
Cornac
Posts: 43
Joined: Mon Aug 22, 2005 5:31 am

[beta11b] learning and unlearning shows equi/energy/etc bar

#1 Post by keekooceeaou »

After learning talent category (gained from eating something ;-)), and then some talents in it (to see their effects), I unlearned everything and exited Talents Levelup screen.
This caused Equi bar to appear permanently (even after exitting/running game again).
The same applies to Negative energy bar (hymns talent tree from quest reward).

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [beta11b] learning and unlearning shows equi/energy/etc

#2 Post by darkgod »

Yes ..
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Final Master
Sher'Tul
Posts: 1022
Joined: Fri May 21, 2010 8:16 pm
Location: Inside the minds of all
Contact:

Re: [beta11b] learning and unlearning shows equi/energy/etc

#3 Post by Final Master »

I think what he's saying is he opened the level up talent screen, learned the category and then put points into the respective talents, then exited using escape rather than enter. Exiting with escape doesn't confirm your choices while enter does. If that is the case then that should be a bug that the bars would appear and stay.
Final Master's Character Guides
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D

Feanor.81
Wyrmic
Posts: 239
Joined: Mon Aug 23, 2010 12:52 pm
Location: Poggibonsi (Siena), Italy

Re: [beta11b] learning and unlearning shows equi/energy/etc

#4 Post by Feanor.81 »

Uhm, I'm pretty sure that exiting hitting Escape still confirms the choices made.
Don't fear the eyes of the Dark Lord / Morgoth I cry
All hope is gone, but I swear revenge / Hear my oath
I will take part in your damned fate

Gwai
Sher'Tul
Posts: 1091
Joined: Wed Apr 27, 2005 1:55 pm

Re: [beta11b] learning and unlearning shows equi/energy/etc

#5 Post by Gwai »

I can confirm that escape confirms one's choices, but I thinkn this bug happens if you right click the chosen talent to cancel also. (I can't check that because my current character does not have access to any such talents yet.)

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: [beta11b] learning and unlearning shows equi/energy/etc

#6 Post by yufra »

DG, maybe we could use a reference counter for each pool? I have attached a patch against revision 1308.
Attachments
Actor_resource_pool.patch.gz
(1001 Bytes) Downloaded 218 times
<DarkGod> lets say it's intended

Feanor.81
Wyrmic
Posts: 239
Joined: Mon Aug 23, 2010 12:52 pm
Location: Poggibonsi (Siena), Italy

Re: [beta11b] learning and unlearning shows equi/energy/etc

#7 Post by Feanor.81 »

Yes, and IMO this is not a bug, it's just the way the talent system is implemented: bars are automatically added the first time you learn a talent which requires some kind of energy pool you don't have access to yet; and it doesn't make difference if you then unlearn the talent (i.e. talent levels are increased and decreased accordingly as you make choices in the level up screen, and changes do not take effect only after confirming and exiting the dialog).

To solve this issue there would be the need to introduce a check, triggered upon unlearning any talent, to search for other talents that are using the same energy pool; if none is found, the energy pool is removed. Not immediate, but still feasible I think.

Edit:
yufra wrote:DG, maybe we could use a reference counter for each pool? I have attached a patch against revision 1308.
Oh, I see yufra was proceeding in the same direction while I was writing my response :)
Don't fear the eyes of the Dark Lord / Morgoth I cry
All hope is gone, but I swear revenge / Hear my oath
I will take part in your damned fate

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [beta11b] learning and unlearning shows equi/energy/etc

#8 Post by darkgod »

Thanks :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: [beta11b] learning and unlearning shows equi/energy/etc

#9 Post by yufra »

Feanor.81 wrote: Edit:
yufra wrote:DG, maybe we could use a reference counter for each pool? I have attached a patch against revision 1308.
Oh, I see yufra was proceeding in the same direction while I was writing my response :)
Can we add a ninja class to ToME? :wink:
<DarkGod> lets say it's intended

keekooceeaou
Cornac
Posts: 43
Joined: Mon Aug 22, 2005 5:31 am

Re: [beta11b] learning and unlearning shows equi/energy/etc

#10 Post by keekooceeaou »

yufra wrote: Can we add a ninja class to ToME? :wink:
And Ninja PIRATES!








Sorry, I had to.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [beta11b] learning and unlearning shows equi/energy/etc

#11 Post by darkgod »

Lol, ninja are unlikely, the pirates could be when I add Umbar
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
Reaper
Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: [beta11b] learning and unlearning shows equi/energy/etc

#12 Post by Shoob »

Well, you could say shadowblades are ninjas ;)
Oliphant am I, and I never lie.

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: [beta11b] learning and unlearning shows equi/energy/etc

#13 Post by madmonk »

darkgod wrote:Lol, ninja are unlikely, the pirates could be when I add Umbar
Corsairs, yay!
Regards

Jon.

Post Reply