An arrow quivering in non-time...

Where bugs go to lie down and rest

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mirrizin
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Posts: 79
Joined: Mon Jun 22, 2009 2:08 pm

An arrow quivering in non-time...

#1 Post by mirrizin »

So, I was fighting my way through tol falas, killed some monsters (most recently a skeleton archer,) and then suddently sound myself unable to move. I'd hit "R" and it'd rest continually without improvement until I hit a random key, and then the message would say I'd rested for "1 Turn." Otherwise, nothing moved.

Also, looking at my character, the "/" representing the skeleton's final arrow mysteriously hung in midair over my character.

Looking at sdout, I see this error coming up every time I tried to rest. Code below (apologies if it seems a bit repetitive):



[LOG] Boomer killed ghast!
Loading tile object/.png
1331 ***
AI took for target 9437 skeleton archer :: 168 Boomer 9 < 400
skeleton archer 9437 dumb ai talents can use Shoot 102
dumb ai uses 102
[LOG] Skeleton archer shoots!
USING table: 0A46DD30 Shoot
[SHOOT WITH] charged(#USE_TALENT#) ash longbow slime-covered yew arrow
Adding entity 9797 after 9437
[SHOOT] speed 1 => 1000
[LOG] #00ff00#Talent Manathrust is ready to use.
bind HOTKEY_5 function: 18DDEE28
bind MOVE_UP function: 0B379B38
bind HOTKEY_THIRD_1 function: 0B379958
bind HOTKEY_SECOND_9 function: 0B3798B8
bind HOTKEY_SECOND_2 function: 18DDEF90
bind HOTKEY_SECOND_1 function: 18DDEF68
bind HOTKEY_3 function: 18DDEDD8
bind HOTKEY_1 function: 18DDED88
bind HOTKEY_THIRD_8 function: 0B379A70
bind HOTKEY_SECOND_5 function: 0B379818
bind HOTKEY_SECOND_3 function: 18DDEFB8
bind HOTKEY_4 function: 18DDEE00
bind HOTKEY_THIRD_9 function: 0B379A98
bind HOTKEY_SECOND_10 function: 0B3798E0
bind HOTKEY_SECOND_8 function: 0B379890
bind HOTKEY_SECOND_4 function: 18DDEFE0
bind HOTKEY_SECOND_6 function: 0B379840
bind HOTKEY_THIRD_12 function: 0B379B10
bind HOTKEY_2 function: 18DDEDB0
bind HOTKEY_THIRD_10 function: 0B379AC0
bind HOTKEY_8 function: 18DDEEA0
bind HOTKEY_THIRD_11 function: 0B379AE8
bind EXIT function: 0B379BB0
bind ACCEPT function: 0B379B88
bind MOVE_DOWN function: 0B379B60
bind HOTKEY_SECOND_12 function: 0B379930
bind HOTKEY_THIRD_7 function: 0B379A48
bind HOTKEY_7 function: 18DDEE78
bind HOTKEY_THIRD_6 function: 0B379A20
bind HOTKEY_THIRD_5 function: 0B3799F8
bind HOTKEY_10 function: 18DDEEF0
bind HOTKEY_9 function: 18DDEEC8
bind HOTKEY_THIRD_4 function: 0B3799D0
bind HOTKEY_6 function: 18DDEE50
bind HOTKEY_SECOND_11 function: 0B379908
bind HOTKEY_THIRD_2 function: 0B379980
bind HOTKEY_SECOND_7 function: 0B379868
bind HOTKEY_12 function: 18DDEF40
bind HOTKEY_THIRD_3 function: 0B3799A8
bind HOTKEY_11 function: 18DDEF18
58 ticks in 10.646 seconds = 5.44806 TPS
[LOG] Boomer casts Manathrust.
USING table: 0A56F1C8 Manathrust
[SPELL CRIT %] 4.8
[PROJECTOR] starting dam 233.09842084031
[PROJECTOR] after difficulty dam 233.09842084031
[PROJECTOR] res 0 1 on dam 233.09842084031
[PROJECTOR] final dam 233.09842084031
[LOG] Boomer hits skeleton archer for #PURPLE#233.10 arcane damage#LAST#.
[LOG] Boomer killed skeleton archer!
1332 ***
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
[LOG] Resting starts...
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
[LOG] Rested for 1 turns.
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
[LOG] Resting starts...
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
275 frames in 10.021 seconds = 27.4424 FPS
[LOG] Rested for 1 turns.
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
[LOG] There is nothing to pickup there.
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
19 ticks in 11.187 seconds = 1.6984 TPS
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
bind MOVE_DOWN function: 0CAAF090
bind MOVE_UP function: 0BF32BC8
bind EXIT function: 0C4EEB78
bind ACCEPT function: 0C67C550
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
bind MOVE_DOWN function: 0C2EF558
bind MOVE_UP function: 0C904F78
bind EXIT function: 0C5C1C68
bind ACCEPT function: 0DEFD0D8
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
265 frames in 10.02 seconds = 26.4471 FPS
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
[LOG] Resting starts...
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
[LOG] Rested for 1 turns.
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
31 ticks in 10.906 seconds = 2.84247 TPS
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
[LOG] Resting starts...
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
[LOG] Rested for 1 turns.
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
bind MOVE_DOWN function: 0AB0A6C8
bind MOVE_UP function: 0C36DEF8
bind EXIT function: 0C1D6B60
bind ACCEPT function: 0C263EA8
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
bind ACCEPT function: 0CA56BF8
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
[MAIN] rebooting lua state
221 frames in 35.691 seconds = 6.19204 FPS
Lua Error: /engine/interface/ActorInventory.lua:138: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:138 removeObject
At /mod/class/interface/Combat.lua:174 damtype
At /engine/interface/ActorProject.lua:217 projectDoAct
At /engine/interface/ActorProject.lua:269 projectDoStop
At /engine/Projectile.lua:147 act
At /engine/GameEnergyBased.lua:72 tick
At /engine/GameTurnBased.lua:45 tick
At /mod/class/Game.lua:369
13 ticks in 30.519 seconds = 0.425964 TPS
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM: LuaJIT 1.1.6 x86
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: actions
table: 187ED4E8 1
Loading tile border_7.png
Loading tile border_9.png
Loading tile border_1.png
Loading tile border_3.png
Loading tile border_8.png
Loading tile border_4.png
Loading tile border_7_sel.png
Loading tile border_9_sel.png
Loading tile border_1_sel.png
Loading tile border_3_sel.png
bind MOVE_DOWN function: 0AFF0ED0
bind MOVE_UP function: 08C204D0
bind ACCEPT function: 0AFF0EF8
[MUSIC] playing The saga begins.ogg userdata: 0C05A258 :: current ? nil
play music bfaa5a0 -1 0
table: 187ED4E8 3

Gwai
Sher'Tul
Posts: 1091
Joined: Wed Apr 27, 2005 1:55 pm

Re: An arrow quivering in non-time...

#2 Post by Gwai »

I fear that is what you get for playing Tome8.

Did anyone ever find a way to fix such games?

Zaive
Archmage
Posts: 313
Joined: Mon May 24, 2010 1:33 pm

Re: An arrow quivering in non-time...

#3 Post by Zaive »

You mean Tome4 beta8.

Anyway... yeah. this should be fixed in beta 9....
Burb Lulls wrote:"FLURRYFLURRYFLURRYFLURRYFLURRYFLURRY"

mirrizin
Higher
Posts: 79
Joined: Mon Jun 22, 2009 2:08 pm

Re: An arrow quivering in non-time...

#4 Post by mirrizin »

Fair point. I do seem to always be behind on these things... :oops:

PowerWyrm
Sher'Tul
Posts: 1106
Joined: Thu Nov 21, 2002 9:53 pm

Re: An arrow quivering in non-time...

#5 Post by PowerWyrm »

This is definitely NOT fixed in beta 11...

Went upstairs with a character after having been shot by a skeleton archer. When coming back in the dungeon, a projectile is barring the character and the stairs. That character can't move, act, or leave the level. No way to fix the problem... this is a "Game Over" bug.

Error is the following (repeated dozens of times in stdout.txt):

Lua Error: /mod/class/interface/Archery.lua:119: attempt to index upvalue 'DamageType' (a nil value)
At [C]:-1
At /mod/class/interface/Archery.lua:119 damtype
At /engine/interface/ActorProject.lua:220 projectDoAct
At /engine/interface/ActorProject.lua:272 projectDoStop
At /engine/Projectile.lua:153 act
At /engine/GameEnergyBased.lua:73 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:393

Feanor.81
Wyrmic
Posts: 239
Joined: Mon Aug 23, 2010 12:52 pm
Location: Poggibonsi (Siena), Italy

Re: An arrow quivering in non-time...

#6 Post by Feanor.81 »

Don't fear the eyes of the Dark Lord / Morgoth I cry
All hope is gone, but I swear revenge / Hear my oath
I will take part in your damned fate

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