I just came across two crypt vaults in Tol Falas (on different levels).
In both, it seemed like the monsters in at least some of the rooms had woken up. I wonder if, maybe, a banshee had floated through the walls and alerted them? 'G'hosts seem to all know exactly where I am on the level at all times :-/
Anyway, when I finally got to the front door, fully half the inhabitants were either dead or badly wounded because they'd been wandering around in circles, triggering and re-triggering traps.
Suggestion:
- stop ghosts passing through hardwalls
- maybe reduce the number of traps?
- replace all the doors with vault doors so that the inhabitants can't open them.
Crypt vault
Moderator: Moderator
Re: Crypt vault
* make traps not triggered by vault inhabitants
*
Ghosts should not be able to pass hardwalls already I'll check it

Ghosts should not be able to pass hardwalls already I'll check it
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
