Beta 11b: Not a bug in archery.
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Beta 11b: Not a bug in archery.
Really! Um, anyhow. Using disengage while aim is active keeps aim active even though you've moved.
Re: Beta 11b: Not a bug in archery.
Also, the way it is implemented now, disengage only allows you to jump back a fixed number of squares in the direction opposite to the attacker (wonder what happens if more than one npc is adjacent to you, random direction choice?).
Shouldn't the player be given the ability to choose the disengage direction and distance, among the free ones available? (it could be done via a target reticule highlighting all not blocked squares in LoS within a radius of x). I think also choosing disengage distance (within range) would be useful, e.g. to avoid traps or other hazards on the landing square.
Shouldn't the player be given the ability to choose the disengage direction and distance, among the free ones available? (it could be done via a target reticule highlighting all not blocked squares in LoS within a radius of x). I think also choosing disengage distance (within range) would be useful, e.g. to avoid traps or other hazards on the landing square.
Last edited by Feanor.81 on Tue Sep 21, 2010 2:54 pm, edited 1 time in total.
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Re: Beta 11b: Not a bug in archery.
I'd say you choose the direction by choosing the target to disengage from.
Re: Beta 11b: Not a bug in archery.
But it should work like that already gwai
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Re: Beta 11b: Not a bug in archery.
That wasn't a suggested fix, dg. I just meant it as a reply to feanor.81