[Beta 11b] Valuts breaks Vision skill

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Graziel
Wyrmic
Posts: 234
Joined: Wed Sep 15, 2010 10:32 am

[Beta 11b] Valuts breaks Vision skill

#1 Post by Graziel »

You cant scout into valut using "vision" and "sense" skill and it looks like it stops showing squares as soon as it scans valut

P.S
I think im trolling bugs section -_-"
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Repton
Archmage
Posts: 371
Joined: Wed Aug 05, 2009 2:17 am

Re: [Beta 11b] Valuts breaks Vision skill

#2 Post by Repton »

That's deliberate :-)

Well, this might not be:
it looks like it stops showing squares as soon as it scans valut
But it's intentional that you can't sense/map through vault walls.

Graziel
Wyrmic
Posts: 234
Joined: Wed Sep 15, 2010 10:32 am

Re: [Beta 11b] Valuts breaks Vision skill

#3 Post by Graziel »

well some of i can and some of i cant so i dont know if its intentional : P

i can those little 2x2 with scrolls and skeleton mage guardian and i cant this big castle with stone trolls both in "old forest" still playing and checking
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darkgod
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Re: [Beta 11b] Valuts breaks Vision skill

#4 Post by darkgod »

Yup not all vaults are created equal, that's by design :)

And sense/esp/magicmap/... work like a field a vision so if you have something blocking on the way you cant see what's behind
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Graziel
Wyrmic
Posts: 234
Joined: Wed Sep 15, 2010 10:32 am

Re: [Beta 11b] Valuts breaks Vision skill

#5 Post by Graziel »

well that was against pattern : P

it would be fun if you got any message like:
"Your [skill] was inhibited by unknown force" or "Something clouds your mind" or something like that : P

EDIT:
Would be more fun if you could 'see' thru it with skill lvl 6 or 7(with injured seer help)
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