beta 10 lua errors

Where bugs go to lie down and rest

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Shoob
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Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

beta 10 lua errors

#1 Post by Shoob »

rather than try to put in a bunch of separate threads, here is a conglomeration of errors:

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Lua Error: /engine/interface/ActorTemporaryEffects.lua:92: attempt to compare nil with number
	At [C]:-1 
	At /engine/interface/ActorTemporaryEffects.lua:92 setEffect
	At /data/talents/misc/npcs.lua:618 triggered
	At /engine/Trap.lua:129 trigger
	At /engine/Trap.lua:142 check
	At [string "return function(self, x, y, what, ...) loca..."]:1 checkAllEntities
	At /engine/Actor.lua:149 move
	At /mod/class/Actor.lua:248 runAI
	At /engine/ai//talented.lua:53 doAI
	At /mod/class/NPC.lua:51 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:375 

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Lua Error: /engine/interface/ActorTalents.lua:78: bad argument #3 to 'info' (number expected, got no value)
	At [C]:-1 
	At [C]:-1 info
	At /engine/interface/ActorTalents.lua:78 info
	At /mod/class/Actor.lua:1138 getTalentFullDescription
	At /mod/dialogs/LevelupTalentsDialog.lua:326 drawDialog
	At /engine/Dialog.lua:203 display
	At /engine/Game.lua:99 display
	At /mod/class/Game.lua:460 

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Lua Error: /engine/utils.lua:-1: stack overflow
	At [C]:-1 
	At /engine/utils.lua:-1 split
	At /engine/utils.lua:175 splitLine
	At /engine/utils.lua:195 splitLines
	At /engine/LogDisplay.lua:54 logdisplay
	At /mod/class/Game.lua:93 log
	At /mod/class/Game.lua:94 logSeen
	At /data/damage_types.lua:66 defaultProjector
	At /data/damage_types.lua:82 defaultProjector (a lot of these)
	At /data/damage_types.lua:118 projector
	At /engine/interface/ActorProject.lua:228 projectDoAct
	At /engine/interface/ActorProject.lua:272 projectDoStop
	At /engine/Projectile.lua:153 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:375 
This one I think is from trying to imbue when having the pearl of life and death in my invo.

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USING	table: 0888CFC8	Imbue Item
stack traceback:
	/data/talents/spells/stone-alchemy.lua:93: in function 'filter'
	/engine/dialogs/ShowInventory.lua:119: in function 'generateList'
	/engine/dialogs/ShowInventory.lua:32: in function 'init'
	/engine/class.lua:64: in function 'new'
	/engine/interface/ActorInventory.lua:230: in function 'showInventory'
	/data/talents/spells/stone-alchemy.lua:93: in function 'action'
	/engine/interface/ActorTalents.lua:117: in function </engine/interface/ActorTalents.lua:111>
Lua Error: /engine/interface/ActorTalents.lua:127: /data/talents/spells/stone-alchemy.lua:93: attempt to compare nil with number
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:127 useTalent
	At /engine/interface/PlayerHotkeys.lua:38 activateHotkey
	At /mod/class/Game.lua:552 f
	At /mod/class/Game.lua:472 ?
	At /engine/KeyBind.lua:198 

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Lua Error: /engine/Level.lua:58: Entity 535927(Body of Fire) not present on the level
	At [C]:-1 
	At [C]:-1 error
	At /engine/Level.lua:58 removeEntity
	At /engine/Projectile.lua:154 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:375 
That is all the ones that I have found with 1 or 2 save files...
Oliphant am I, and I never lie.

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