Teleport issues

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Elliott
Archmage
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Teleport issues

#1 Post by Elliott »

On my Skeleton Arcane Blade, he went from 4 to 5 points in Teleport, yet was still only able to Teleport to a general area rather than the specific square (with some inaccuracy, of course) functionality you get with Phase Door at 5 points. The targeting reticule (and effect on casting, either) didn't change at all going from 4 to 5. Is Teleport meant to not be nearly as targetable as Phase Door?

darkgod
Master of Eyal
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Re: Teleport issues

#2 Post by darkgod »

Yes
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Final Master
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Re: Teleport issues

#3 Post by Final Master »

I actually don't find the need for a 5th point on Phase Door as 1 square off from where I tell it to go is almost never a problem, and if it is, I shouldn't be teleporting or teleporting someone else there to begin with. I say either increase the area of phase door by 1 or maybe even 2 more to warrant putting in the 5th point.
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Repton
Archmage
Posts: 371
Joined: Wed Aug 05, 2009 2:17 am

Re: Teleport issues

#4 Post by Repton »

Remember, if you're playing an archmage, four points in phase door gets you an effective rank if 5.2. It's not actually possible for an archmage to have an effective rank of 4...

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: Teleport issues

#5 Post by yufra »

The spell description is a little confusing. Here is a patch that will hopefully clear it up a bit:

Code: Select all

Index: modules/tome/data/talents/spells/conveyance.lua
===================================================================
--- modules/tome/data/talents/spells/conveyance.lua    (revision 1164)
+++ modules/tome/data/talents/spells/conveyance.lua    (working copy)
@@ -77,9 +77,9 @@
     end,
     info = function(self, t)
         return ([[Teleports you randomly with a small range (%d).
-        At level 4 it allows one to choose the target area.
-        At level 5 it allows one to specify the exact target.
-        The range will increase with the Magic stat]]):format(10 + self:combatSpellpower(0.1))
+        At level 4 it allows one to choose the target area (radius %d).
+        At level 5 it allows one to specify the actor to teleport.
+        The range will increase with the Magic stat]]):format(10 + self:combatSpellpower(0.1), 7 - self:getTalentLevel(t))
     end,
 }
 
@@ -145,9 +145,9 @@
     end,
     info = function(self, t)
         return ([[Teleports you randomly with a large range (%d), with a minimum range of 15.
-        At level 4 it allows one to choose the target area.
-        At level 5 it allows one to specify the exact target.
-        The range will increase with the Magic stat]]):format(100 + self:combatSpellpower(0.1))
+        At level 4 it allows one to choose the target area (radius %d).
+        At level 5 it allows one to specify the actor to teleport.
+        The range will increase with the Magic stat]]):format(100 + self:combatSpellpower(0.1), 20 - self:getTalentLevel(t))
     end,
 }
 
<DarkGod> lets say it's intended

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
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Re: Teleport issues

#6 Post by darkgod »

Fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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