Beta9 Bugs

Where bugs go to lie down and rest

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Taxorgian
Archmage
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Joined: Mon May 17, 2010 11:56 am

Beta9 Bugs

#1 Post by Taxorgian »

The apprentice mage will not allow you to take his quest. You can't just hit 'enter' nor will it work if you click nor if you type the letter.

Mushroomhermit
Thalore
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Re: Beta9 Bugs

#2 Post by Mushroomhermit »

Found some walled off stairs in the sandworm lair and I'm a rogue with no means of targeted teleportation :(
darkgod wrote:dixed

Taxorgian
Archmage
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Joined: Mon May 17, 2010 11:56 am

Re: Beta9 Bugs

#3 Post by Taxorgian »

You'll have to wait for one of the worms to eat you to the exact right place?

Mushroomhermit
Thalore
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Location: The Intardnet

Re: Beta9 Bugs

#4 Post by Mushroomhermit »

No, the stairs spawned "outside" of one of the rooms, just south of the farthest south-west room to be exact, and the worms never went near it.
darkgod wrote:dixed

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Beta9 Bugs

#5 Post by greycat »

Taxorgian wrote:The apprentice mage will not allow you to take his quest. You can't just hit 'enter' nor will it work if you click nor if you type the letter.
This. And I can't seem to wrap my head around this Lua thing at all. There are no error messages or anything. There's no indication at all why it just sits there and does nothing, not even closing the dialog box.

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: Beta9 Bugs

#6 Post by yufra »

Huh, I am running a self-compiled revision 1020, which is one commit after beta 9. The changes in that revision have nothing that I recognize as quest or chat related. I just tested the apprentice mage with an archmage and a fighter, and both times I was able to talk to the apprentice mage and receive the quest (shows up in the log and the Quest Log). Can you explain in more detail what the problem is? Is the dialog missing options for you? Or when you select the "I will keep that in mind" option nothing happens? Or you don't even get to that point?
<DarkGod> lets say it's intended

madmonk
Reaper
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Re: Beta9 Bugs

#7 Post by madmonk »

I am running revision 1020 and I have the bug.
Regards

Jon.

Patryn
Thalore
Posts: 130
Joined: Sat Aug 07, 2010 12:07 pm

Re: Beta9 Bugs

#8 Post by Patryn »

Since this is the "collect beta9 bugs thread":

Aren't the nests supposed to be reduced in b9? In 4 lvls of the Old Forest I already found 7 nests - and I was powerdiving and therefore maybe even missing something... Or is my luck streak just continuing and the RNG plays "merry folly" with me?

Mushroomhermit
Thalore
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Location: The Intardnet

Re: Beta9 Bugs

#9 Post by Mushroomhermit »

@Yufra: The bug works like this. You talk to the apprentice mage and go through all the normal options on the way to the quest, but when you get to the final option where you actually accept the quest, the 'accept' option doesn't work. It appears normal, you can highlight it and everything, but when you click it (or press "a" or enter or whatever) nothing happens. The game doesn't hang or freeze or anything like that. It just doesn't do anything. The second "I'll keep that in mind" option works fine.
darkgod wrote:dixed

yufra
Perspiring Physicist
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Re: Beta9 Bugs

#10 Post by yufra »

@Mushroomhermit: Thanks for that! I ran T4 under Windows and was able to reproduce the bug. I found this in the stdout.
[CHAT] selected I will keep that in mind function: 0DB86CB8 nil
Lua Error: /engine/interface/ActorQuest.lua:31: /data/quests/mage-apprentice.lua:49: 'then' expected near 'ans'
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorQuest.lua:31 grantQuest
At /data/chats/mage-apprentice-quest.lua:70 action
At /engine/dialogs/Chat.lua:72 use
At /engine/dialogs/Chat.lua:42 on_input
At /engine/KeyCommand.lua:61 receiveKey
At /engine/KeyBind.lua:208
There is a typo on /data/quests/mage-apprentice.lua:49 with "ans" in place of "and".
<DarkGod> lets say it's intended

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Beta9 Bugs

#11 Post by greycat »

Oh... I feel extra dumb now. I forgot I was sending stdout/stderr to a log file. I should've actually read the log file. Thanks for pointing it out.

Also, since this is a mega-beta-9-thread, what's supposed to be at http://te4.org/players/Your-Name ? I get some sort of template page asking me to create a node. I decided it was wisest not to click anything on that page....

Taxorgian
Archmage
Posts: 300
Joined: Mon May 17, 2010 11:56 am

Re: Beta9 Bugs

#12 Post by Taxorgian »

A very minor bug: I got the Boots of Tom Bombadil yesterday and they are pre-identified (like the Quest artifacts).

shani
Halfling
Posts: 83
Joined: Tue Aug 22, 2006 9:27 am
Location: Israel

Re: Beta9 Bugs

#13 Post by shani »

greycat wrote:Oh... I feel extra dumb now. I forgot I was sending stdout/stderr to a log file. I should've actually read the log file. Thanks for pointing it out.

Also, since this is a mega-beta-9-thread, what's supposed to be at http://te4.org/players/Your-Name ? I get some sort of template page asking me to create a node. I decided it was wisest not to click anything on that page....
One day your page will allow you to watch and share your on-line profile and post/update modules... sort of... :)

Taxorgian
Archmage
Posts: 300
Joined: Mon May 17, 2010 11:56 am

Re: Beta9 Bugs

#14 Post by Taxorgian »

There is a typo on /data/quests/mage-apprentice.lua:49 with "ans" in place of "and".
I can confirm that the quest is given if you make this edit.

Zaive
Archmage
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Joined: Mon May 24, 2010 1:33 pm

Re: Beta9 Bugs

#15 Post by Zaive »

Mushroomhermit wrote:No, the stairs spawned "outside" of one of the rooms, just south of the farthest south-west room to be exact, and the worms never went near it.
The stairs I went down to enter the lair were walled off as well.
Burb Lulls wrote:"FLURRYFLURRYFLURRYFLURRYFLURRYFLURRY"

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