Congeal Time has a Travel Speed of 100% which makes it very hard to hit anything with outside of melee. Figured this may be a 0 that got missed. The way Congeal Time works now though would be cool at 200% and being able to keep effecting creatures beyond the first (a slow moving ball that rolls over things doing X effect).
Strike does more damage then the tooltip suggests.
Congeal Time and Strike (possible feature)
Moderator: Moderator
Re: Congeal Time and Strike (possible feature)
Fixed Strike description.
I made Congeal Time work as you said, sounds neat
I made Congeal Time work as you said, sounds neat
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
