Berserker archery training mastery

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yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Berserker archery training mastery

#1 Post by yufra »

I think there is a typo in the berserker's archery training mastery. I believe the mastery was intended to be 0.9, not 1.9. I have included a patch below. Is there a reason you decided to go with offsets from 1.00 instead of absolute mastery in the birth descriptors?

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--- modules/tome/data/birth/classes/warrior.lua.old	2010-07-24 10:06:23.000000000 -0700
+++ modules/tome/data/birth/classes/warrior.lua	2010-07-24 10:06:34.000000000 -0700
@@ -49,7 +49,7 @@
 	},
 	stats = { str=5, con=2, dex=2, },
 	talents_types = {
-		["technique/archery-training"]={false, 0.9},
+		["technique/archery-training"]={false, -0.1},
 		["technique/shield-offense"]={true, 0.3},
 		["technique/shield-defense"]={true, 0.3},
 		["technique/2hweapon-offense"]={false, -0.1},
<DarkGod> lets say it's intended

Massimiliano Marangio
Sher'Tul
Posts: 1120
Joined: Mon Sep 30, 2002 9:52 pm
Location: Germany

Re: Berserker archery training mastery

#2 Post by Massimiliano Marangio »

yufra wrote:Is there a reason you decided to go with offsets from 1.00 instead of absolute mastery in the birth descriptors?
It allows changes by each of the birth descriptors. This is already used for classes and subclasses, but you could also implement changes according to difficulty, gender, race, subrace, and so on (e.g. in modules).

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: Berserker archery training mastery

#3 Post by yufra »

Massimiliano Marangio wrote: It allows changes by each of the birth descriptors. This is already used for classes and subclasses, but you could also implement changes according to difficulty, gender, race, subrace, and so on (e.g. in modules).
Ah, of course... cumulative modification. Thanks!
<DarkGod> lets say it's intended

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