Either I'm not understanding what the phrase "165% shield damage" means, or there's Yet Another Fighter Bug preventing me from ever getting off the ground.
Here's the stuff that's visible in the game UI. I'm consistently hitting for 10-16 damage with normal hits. But when I use my Shield Pummel, I hit for 2-8 damage.
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[LOG] Narvol hits war bear for #aaaaaa#11.00 physical damage#LAST#.
[LOG] Narvol hits war bear for #aaaaaa#10.00 physical damage#LAST#.
[LOG] Narvol hits war bear for #aaaaaa#10.00 physical damage#LAST#.
[LOG] War bear is not stunned anymore.
[LOG] War bear hits Narvol for #aaaaaa#16.00 physical damage#LAST#.
[LOG] #00ff00#Talent Shield Pummel is ready to use.
[LOG] Narvol uses Shield Pummel.
[LOG] Narvol misses war bear.
[LOG] Narvol hits war bear for #aaaaaa#1.99 physical damage#LAST#.
[LOG] War bear is stunned!
[LOG] Narvol hits war bear for #aaaaaa#10.00 physical damage#LAST#.
[LOG] Narvol hits war bear for #aaaaaa#10.00 physical damage#LAST#.
[LOG] Narvol hits war bear for #aaaaaa#14.00 physical damage#LAST#.
[LOG] War bear is not stunned anymore.
[LOG] War bear hits Narvol for #aaaaaa#16.00 physical damage#LAST#.
[LOG] #00ff00#Talent Shield Pummel is ready to use.
[LOG] Narvol hits war bear for #aaaaaa#11.00 physical damage#LAST#.
[LOG] War bear hits Narvol for #aaaaaa#16.00 physical damage#LAST#.
[LOG] Narvol uses Shield Pummel.
[LOG] Narvol hits war bear for #aaaaaa#8.14 physical
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[LOG] Narvol uses Shield Pummel.
USING table: 0x929a550 Shield Pummel
[COMBAT DAMAGE] power(1.039047) totstat(23.000000) talent_mod(1.000000)
[ATTACK] to war bear :: 15.932055204221 0 9 :: 1.3569313659515
checkHit 14.5 7.15
=> chance to hit 73.929947912689
[ATTACK] raw dam 15.932055204221 versus 9 with APR 0
[ATTACK] after range 6
[PHYS CRIT %] 3.1
[ATTACK] after crit 6
[ATTACK] after mult 8.141588195709
[PROJECTOR] starting dam 8.141588195709
[PROJECTOR] after difficulty dam 8.141588195709
[PROJECTOR] res 0 1 on dam 8.141588195709
[PROJECTOR] final dam 8.141588195709
[LOG] Narvol hits war bear for #aaaaaa#8.14 physical
It looks like I rolled 15.93 damage, and then the game subtracted 9 from that, before applying a multiplier (more than 1.65, probably using some formula based on STR or DEX or something). I guess 9 is the monster's armor (damage reduction) value?
Here's the one that did 1.99:
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[COMBAT DAMAGE] power(1.039047) totstat(23.000000) talent_mod(1.000000)
[ATTACK] to war bear :: 15.932055204221 0 9 ::
0.33178235124467
checkHit 14.5 7.15
=> chance to hit 73.929947912689
[ATTACK] raw dam 15.932055204221 versus 9 with APR 0
[ATTACK] after range 6
[PHYS CRIT %] 3.1
[ATTACK] after crit 6
[ATTACK] after mult 1.990694107468
[PROJECTOR] starting dam 1.990694107468
[PROJECTOR] after difficulty dam 1.990694107468
[PROJECTOR] res 0 1 on dam 1.990694107468
[PROJECTOR] final dam 1.990694107468
[LOG] Narvol hits war bear for #aaaaaa#1.99 physical damage#LAST#.
Let's find a regular hit for comparison:
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[ATTACK] attacking with iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(23.000000) talent_mod(1.360555)
[ATTACK] to war bear :: 17.627854963842 2 9 ::
1
checkHit 14.5 7.15
=> chance to hit 73.929947912689
[ATTACK] raw dam 17.627854963842 versus 9 with APR 2
[ATTACK] after range 11
[PHYS CRIT %] 3.1
[ATTACK] after crit 11
[ATTACK] after mult 11
[PROJECTOR] starting dam 11
[PROJECTOR] after difficulty dam 11
[PROJECTOR] res 0 1 on dam 11
[PROJECTOR] final dam 11
[LOG] Narvol hits war bear for #aaaaaa#11.00 physical damage#LAST#.
Is this how it's supposed to work?