Shield Pummel damage too low? (beta7)

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greycat
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Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Shield Pummel damage too low? (beta7)

#1 Post by greycat »

I seem to do more damage with regular hits than I do with Shield Pummel. This seems to contradict the talent description, which says "Hits the target with two shield strikes, stunning it and doing 165% shield damage."

Either I'm not understanding what the phrase "165% shield damage" means, or there's Yet Another Fighter Bug preventing me from ever getting off the ground.

Here's the stuff that's visible in the game UI. I'm consistently hitting for 10-16 damage with normal hits. But when I use my Shield Pummel, I hit for 2-8 damage.

Code: Select all

[LOG]	Narvol hits war bear for #aaaaaa#11.00 physical damage#LAST#.
[LOG]	Narvol hits war bear for #aaaaaa#10.00 physical damage#LAST#.
[LOG]	Narvol hits war bear for #aaaaaa#10.00 physical damage#LAST#.
[LOG]	War bear is not stunned anymore.
[LOG]	War bear hits Narvol for #aaaaaa#16.00 physical damage#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
[LOG]	Narvol uses Shield Pummel.
[LOG]	Narvol misses war bear.
[LOG]	Narvol hits war bear for #aaaaaa#1.99 physical damage#LAST#.
[LOG]	War bear is stunned!
[LOG]	Narvol hits war bear for #aaaaaa#10.00 physical damage#LAST#.
[LOG]	Narvol hits war bear for #aaaaaa#10.00 physical damage#LAST#.
[LOG]	Narvol hits war bear for #aaaaaa#14.00 physical damage#LAST#.
[LOG]	War bear is not stunned anymore.
[LOG]	War bear hits Narvol for #aaaaaa#16.00 physical damage#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
[LOG]	Narvol hits war bear for #aaaaaa#11.00 physical damage#LAST#.
[LOG]	War bear hits Narvol for #aaaaaa#16.00 physical damage#LAST#.
[LOG]	Narvol uses Shield Pummel.
[LOG]	Narvol hits war bear for #aaaaaa#8.14 physical
Here's that last one in the log file (stdout):

Code: Select all

[LOG]   Narvol uses Shield Pummel.
USING   table: 0x929a550        Shield Pummel
[COMBAT DAMAGE] power(1.039047) totstat(23.000000) talent_mod(1.000000)
[ATTACK] to     war bear         ::     15.932055204221 0       9       ::      1.3569313659515
checkHit        14.5    7.15
=> chance to hit        73.929947912689
[ATTACK] raw dam        15.932055204221 versus  9       with APR        0
[ATTACK] after range    6
[PHYS CRIT %]   3.1
[ATTACK] after crit     6
[ATTACK] after mult     8.141588195709
[PROJECTOR] starting dam        8.141588195709
[PROJECTOR] after difficulty dam        8.141588195709
[PROJECTOR] res 0       1        on dam 8.141588195709
[PROJECTOR] final dam   8.141588195709
[LOG]   Narvol hits war bear for #aaaaaa#8.14 physical
(STR is 23, so totstat makes sense. Is talent_mod supposed to be 1.00 or 1.30?)

It looks like I rolled 15.93 damage, and then the game subtracted 9 from that, before applying a multiplier (more than 1.65, probably using some formula based on STR or DEX or something). I guess 9 is the monster's armor (damage reduction) value?

Here's the one that did 1.99:

Code: Select all

[COMBAT DAMAGE] power(1.039047) totstat(23.000000) talent_mod(1.000000)
[ATTACK] to     war bear         ::     15.932055204221 0       9       ::      
0.33178235124467
checkHit        14.5    7.15
=> chance to hit        73.929947912689
[ATTACK] raw dam        15.932055204221 versus  9       with APR        0
[ATTACK] after range    6
[PHYS CRIT %]   3.1
[ATTACK] after crit     6
[ATTACK] after mult     1.990694107468
[PROJECTOR] starting dam        1.990694107468
[PROJECTOR] after difficulty dam        1.990694107468
[PROJECTOR] res 0       1        on dam 1.990694107468
[PROJECTOR] final dam   1.990694107468
[LOG]   Narvol hits war bear for #aaaaaa#1.99 physical damage#LAST#.
The final multiplier this time is about 0.33. Maybe because it's the second attack of the Shield Pummel? The description sure isn't helping me....

Let's find a regular hit for comparison:

Code: Select all

[ATTACK] attacking with iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(23.000000) talent_mod(1.360555)
[ATTACK] to     war bear         ::     17.627854963842 2       9       ::      
1
checkHit        14.5    7.15
=> chance to hit        73.929947912689
[ATTACK] raw dam        17.627854963842 versus  9       with APR        2
[ATTACK] after range    11
[PHYS CRIT %]   3.1
[ATTACK] after crit     11
[ATTACK] after mult     11
[PROJECTOR] starting dam        11
[PROJECTOR] after difficulty dam        11
[PROJECTOR] res 0       1        on dam 11
[PROJECTOR] final dam   11
[LOG]   Narvol hits war bear for #aaaaaa#11.00 physical damage#LAST#.
This time it only subtracted 7(?) points from the raw damage, presumably because of the APR (which I think is Armor PenetRation?). No multiplier, but since we started from 11 instead of from 6, the damage still came out higher.

Is this how it's supposed to work?

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
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Re: Shield Pummel damage too low? (beta7)

#2 Post by darkgod »

Ahh a /5 that remained!
Thanks

I'll reupload the archive for beta7 with a few bugfixes in a min
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Shield Pummel damage too low? (beta7)

#3 Post by greycat »

I'm seriously impressed by the response time on these bugs.

So anyway... new Fighter, and I have working Shield Pummel AND Shield Wall! In the same release! :)

At least, until I tried using them both at the same time. Normal attack with Shield Wall active, against a bear:

Code: Select all

[ATTACK] attacking with dwarven-steel waraxe
[COMBAT DAMAGE] power(1.000000) totstat(26.000000) talent_mod(1.360555)
[ATTACK] to     black bear       ::     23.582955544138 4       8       ::      
1
checkHit        15      6.5
=> chance to hit        76.717172840301
[ATTACK] raw dam        23.582955544138 versus  8       with APR        4
[ATTACK] after range    21
[PHYS CRIT %]   5.1
[ATTACK] after crit     21
[ATTACK] after mult     21
[PROJECTOR] starting dam        21
[PROJECTOR] after difficulty dam        21
[PROJECTOR] res 0       1        on dam 21
[PROJECTOR] final dam   21
[LOG]   Gorf hits black bear for #aaaaaa#21.00 physical damage#LAST#.
Shield Pummel + Shield Wall against the same monster:

Code: Select all

[LOG]   #00ff00#Talent Shield Pummel is ready to use.
[LOG]   Gorf uses Shield Pummel.
USING   table: 0x9460e58        Shield Pummel
[TALENT WEAPON MULT]    1.3     1       1.7     0       1.3569313659515
[COMBAT DAMAGE] power(0.452982) totstat(26.000000) talent_mod(1.000000)
[ATTACK] to     black bear       ::     7.8516916887668 0       8       ::      
1.3569313659515
checkHit        15      6.5
=> chance to hit        76.717172840301
[ATTACK] raw dam        7.8516916887668 versus  8       with APR        0
[ATTACK] after range    0
[PHYS CRIT %]   3.1
[ATTACK] after crit     0
[ATTACK] after mult     0
[PROJECTOR] starting dam        0
[PROJECTOR] after difficulty dam        0
[PROJECTOR] res 0       1        on dam 0
[PROJECTOR] final dam   0
[LOG]   Gorf hits black bear for #aaaaaa#0.00 physical damage#LAST#.
Expected behavior?

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Shield Pummel damage too low? (beta7)

#4 Post by greycat »

Overpower looks to be in a similar state. With Shield Wall active:

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[LOG]	Gorf ripostes!
[LOG]	Gorf hits great wolf for #aaaaaa#32.00 physical damage#LAST#.
[LOG]	Gorf uses Overpower.
[LOG]	Gorf hits great wolf for #aaaaaa#42.20 physical damage#LAST#.
[LOG]	Gorf hits great wolf for #aaaaaa#8.44 physical damage#LAST#.
[LOG]	Gorf hits great wolf for #aaaaaa#8.44 physical damage#LAST#.

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Shield Pummel damage too low? (beta7)

#5 Post by greycat »

Hmm, this changes in the mid-game. I'm level 11 now, with 1/5 in Shield Pummel, 5/5 in Shield Wall, 4/10 in Weapon Combat, 1/5 in Shield Expertise. STR 36, DEX 26. Dwarven-steel waraxe (20-28), and Willow's shield.

Shield Wall is up, and Shield Pummel is actually overtaking regular attacks:

Code: Select all

[LOG]	Gorf uses Shield Pummel.
[LOG]	Gorf performs a critical stike!
[LOG]	Gorf hits snow giant thunderer for #aaaaaa#78.16 physical damage#LAST#.
[LOG]	Snow giant thunderer hits Gorf for #BLUE#8.00 cold damage#LAST#.
[LOG]	Gorf hits snow giant thunderer for #aaaaaa#67.66 physical damage#LAST#.
[LOG]	Snow giant thunderer hits Gorf for #BLUE#8.00 cold damage#LAST#.
[LOG]	Snow giant thunderer is stunned!
[LOG]	Gorf hits snow giant thunderer for #aaaaaa#26.40 physical damage#LAST#.
[LOG]	Snow giant thunderer hits Gorf for #BLUE#8.00 cold damage#LAST#.
[LOG]	Gorf hits snow giant thunderer for #aaaaaa#25.60 physical damage#LAST#.
This is starting to look more promising....

Edit: Why the hell did I have to go and say THAT? Damn it. Died, like, 2 minutes after posting this.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Shield Pummel damage too low? (beta7)

#6 Post by darkgod »

Well shield wall applies a penality, after a while you overcome it but i'll check just to be sure.

And yes never ever gloat ;)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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