Merchant Quest Bug

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mirrizin
Higher
Posts: 79
Joined: Mon Jun 22, 2009 2:08 pm

Merchant Quest Bug

#1 Post by mirrizin »

So, I completed the merchant quest flawlessly, and was resting as the merchant walked up. Naturally, he asks me for the way out, while my bars are going up, but I am unable to tell him how to get out. I hit "return" and click on the message, and nothing seems to happen. After my bars return to "full," the game seems to freeze. I'm not sure if the freezing is related to the merchant situation, but here's the code at the end:

[LOG] Resting starts...
[CHAT] loaded welcome table: 0BBC6EC0
[CHAT] loaded welcome2 table: 0BB15AA0
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 181B8A40
bind MOVE_UP function: 181B8A18
bind ACCEPT function: 181B8A68
[CHAT] get welcome2
[CHAT] loaded welcome table: 0B6C0B18
[CHAT] loaded welcome2 table: 0B6C0C30
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0C28C530
bind MOVE_UP function: 0C28C508
bind ACCEPT function: 0C28C558
[CHAT] get welcome2
[CHAT] loaded welcome table: 0FB616A0
[CHAT] loaded welcome2 table: 0FB617B8
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0E118E10
bind MOVE_UP function: 0E118DE8
bind ACCEPT function: 0E118E38
[CHAT] get welcome2
[CHAT] loaded welcome table: 0C68F018
[CHAT] loaded welcome2 table: 0C68F130
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0B2B2EA8
bind MOVE_UP function: 0B2B2E80
bind ACCEPT function: 0B2B2ED0
[CHAT] get welcome2
[CHAT] loaded welcome table: 0E0AF998
[CHAT] loaded welcome2 table: 0E6DF260
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0FCE8BB0
bind MOVE_UP function: 0FCE8B88
bind ACCEPT function: 0FCE8BD8
[CHAT] get welcome2
[CHAT] loaded welcome table: 0A91F8D0
[CHAT] loaded welcome2 table: 0A91F9E8
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0F71ECC0
bind MOVE_UP function: 0F71EC98
bind ACCEPT function: 0F71ECE8
[CHAT] get welcome2
[CHAT] loaded welcome table: 0BD5F808
[CHAT] loaded welcome2 table: 0B00BB18
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0E7D6FA0
bind MOVE_UP function: 0E7D6F78
bind ACCEPT function: 0E7D6FC8
[CHAT] loaded welcome table: 0C0E0C70
[CHAT] loaded welcome2 table: 0C0E0D88
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0E5A88F8
bind MOVE_UP function: 0E5A88D0
bind ACCEPT function: 0E5A8920
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] loaded welcome table: 0AF49298
[CHAT] loaded welcome2 table: 0EA7D030
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0AD82E10
bind MOVE_UP function: 0AD82DE8
bind ACCEPT function: 0B8E0410
[CHAT] get welcome2
[LOG] #00ff00#Talent Time Prison is ready to use.
[CHAT] loaded welcome table: 0BE143D8
[CHAT] loaded welcome2 table: 0BE144F0
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0BAF82A8
bind MOVE_UP function: 0BAF8280
bind ACCEPT function: 0BAF82D0
[CHAT] loaded welcome table: 0B9444C8
[CHAT] loaded welcome2 table: 0B9445E0
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0C65FAA8
bind MOVE_UP function: 0C65FA80
bind ACCEPT function: 0C65FAD0
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] loaded welcome table: 0B8CA408
[CHAT] loaded welcome2 table: 0B8CA520
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0ABE50D0
bind MOVE_UP function: 0ABE50A8
bind ACCEPT function: 0ABE50F8
[CHAT] loaded welcome table: 0E5CAC98
[CHAT] loaded welcome2 table: 0E5CADB0
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0F3D2ED0
bind MOVE_UP function: 0F3D2EA8
bind ACCEPT function: 0F3D2EF8
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] loaded welcome table: 0FA9BA18
[CHAT] loaded welcome2 table: 0FA9BB30
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0F78F120
bind MOVE_UP function: 0F78F0F8
bind ACCEPT function: 0F78F148
[CHAT] get welcome2
[CHAT] loaded welcome table: 0AAA7EB0
[CHAT] loaded welcome2 table: 0AAA7FC8
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0F4A5D18
bind MOVE_UP function: 0F54AE00
bind ACCEPT function: 0F4A5D40
[CHAT] get welcome2
[CHAT] loaded welcome table: 0FC415E0
[CHAT] loaded welcome2 table: 0FC416F8
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0F11FAF8
bind MOVE_UP function: 0F11FAD0
bind ACCEPT function: 0F11FB20
[CHAT] get welcome2
[CHAT] loaded welcome table: 0F9B49E8
[CHAT] loaded welcome2 table: 0F9B4B00
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0C5F4CC8
bind MOVE_UP function: 0C5F4CA0
bind ACCEPT function: 0C5F4CF0
[CHAT] get welcome2
[CHAT] loaded welcome table: 0FC7E920
[CHAT] loaded welcome2 table: 0FC7EA38
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0E3A9F60
bind MOVE_UP function: 0FA87FD0
bind ACCEPT function: 0E3A9F88
[CHAT] get welcome2
[CHAT] loaded welcome table: 0F4C93E8
[CHAT] loaded welcome2 table: 0F0D69E0
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0FAF3FB8
bind MOVE_UP function: 0FAF3F90
bind ACCEPT function: 0FAF3FE0
[CHAT] loaded welcome table: 0AAFB820
[CHAT] loaded welcome2 table: 0C3CE2D0
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0AF94018
bind MOVE_UP function: 0AF93FF0
bind ACCEPT function: 0AF94040
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] loaded welcome table: 0BBD0A68
[CHAT] loaded welcome2 table: 0BBD0B80
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0FB34F78
bind MOVE_UP function: 0FB34F50
bind ACCEPT function: 0FB34FA0
[CHAT] get welcome2
[CHAT] loaded welcome table: 0E7741F8
[CHAT] loaded welcome2 table: 0BF1AC90
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0AB04740
bind MOVE_UP function: 0AB04718
bind ACCEPT function: 0AB04768
[CHAT] get welcome2
[CHAT] loaded welcome table: 0F719A48
[CHAT] loaded welcome2 table: 0F719B60
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0F8E80A8
bind MOVE_UP function: 0F8E8080
bind ACCEPT function: 0F8E80D0
[CHAT] get welcome2
[CHAT] loaded welcome table: 0FBACF70
[CHAT] loaded welcome2 table: 0EB846B8
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0F61DBD8
bind MOVE_UP function: 0F61DBB0
bind ACCEPT function: 0F61DC00
[CHAT] get welcome2
361 ticks in 10.058 seconds = 35.8918 TPS
[CHAT] loaded welcome table: 0E91CCF8
[CHAT] loaded welcome2 table: 0E91CE10
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0E572E60
bind MOVE_UP function: 0E572E38
bind ACCEPT function: 0E572E88
[CHAT] loaded welcome table: 0F800A88
[CHAT] loaded welcome2 table: 0F800BA0
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0AB8A008
bind MOVE_UP function: 0B4E7F58
bind ACCEPT function: 0AB8A030
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] loaded welcome table: 0AAA6F18
[CHAT] loaded welcome2 table: 0ADD8258
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0B8E8398
bind MOVE_UP function: 0AFEAD08
bind ACCEPT function: 0B8E83C0
[CHAT] get welcome2
[CHAT] loaded welcome table: 0B987D48
[CHAT] loaded welcome2 table: 0B355D80
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0E3ABE00
bind MOVE_UP function: 0E3ABC70
bind ACCEPT function: 0E3ABD48
[CHAT] get welcome2
[CHAT] loaded welcome table: 0E279108
[CHAT] loaded welcome2 table: 0EC376E8
[CHAT] get welcome2
[CHAT] get welcome2
bind MOVE_DOWN function: 0F029C58
bind MOVE_UP function: 0F014CE8
bind ACCEPT function: 0F029DC0
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] selected Come, there is a way out! function: 0C0ACC40 nil
76 frames in 10.143 seconds = 7.49285 FPS
[CHAT] get welcome2
[CHAT] selected Come, there is a way out! function: 0BE64B28 nil
SDL Activity 1
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] selected Come, there is a way out! function: 0C06D290 nil
[CHAT] get welcome2
[CHAT] selected Come, there is a way out! function: 0E8A2600 nil
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] get welcome2
2189 ticks in 10 seconds = 218.9 TPS
[CHAT] get welcome2
[CHAT] get welcome2
[LOG] Rested for 263 turns (stop reason: all resources and life at
[LOG] maximum).
SDL Activity 1
SDL Activity 1
SDL Activity 1
[CHAT] get welcome2
[CHAT] selected Come, there is a way out! function: 0DFFC4E8 nil
[CHAT] get welcome2
SDL Activity 1
56 frames in 10.044 seconds = 5.57547 FPS
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] selected Come, there is a way out! function: 0C35CB98 nil
[CHAT] get welcome2
[CHAT] selected Come, there is a way out! function: 0E707450 nil
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] selected Come, there is a way out! function: 0F699FD0 nil
[CHAT] get welcome2
[CHAT] selected Come, there is a way out! function: 0E629340 nil
[CHAT] get welcome2
[CHAT] selected Come, there is a way out! function: 0A43C938 nil
[CHAT] get welcome2
[CHAT] selected Come, there is a way out! function: 0E8DB6E8 nil
[CHAT] get welcome2
[CHAT] selected Come, there is a way out! function: 0ECC5B48 nil
[CHAT] get welcome2
[CHAT] selected Come, there is a way out! function: 0F28CC28 nil
[CHAT] get welcome2
SDL Activity 1
[CHAT] get welcome2
SDL Activity 1
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] selected Come, there is a way out! function: 0C3614B0 nil
201 ticks in 10.306 seconds = 19.5032 TPS
[CHAT] get welcome2
[CHAT] selected Come, there is a way out! function: 0A95BBE0 nil
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] get welcome2
[CHAT] get welcome2
SDL Activity 1
SDL Activity 1
SDL Activity 1
SDL Activity 0
SD

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Merchant Quest Bug

#2 Post by darkgod »

You alt tabed to something near the end?
This might be the known bug, or not :/
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

mirrizin
Higher
Posts: 79
Joined: Mon Jun 22, 2009 2:08 pm

Re: Merchant Quest Bug

#3 Post by mirrizin »

I might have...I'm not always as mindful of my absent-minded keystrokes, but I don't recall intentionally hitting alt.

It could well be a known bug, I just figured I'd report it. In reality, I can't complain because by having to revert to the save file, I managed not to use my blood of life resurrection this time around and Boomer is now ready to traipse into Cold Place.

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