I rolled up a Bree-man Fighter in beta5 and started with HP 100/130 (maybe due to the game auto-assigning that first bunch of stat points into Con? dunno).
Also, the Life bar is red at 100/130, which seems a bit too healthy to be colored red. In fact, it stayed red even when I rested all the way to 130/130. So I guess it's always red, regardless of how healthy I am? Odd.
beta5: HP don't start at max
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Re: beta5: HP don't start at max
I noticed that in beta 4, in multiple classes. You always started with 100 at the most. I just assumed it was a normal game mechanic.
Far as color goes, I think the red for life is a contrast with the blue for mana. It's like a bar graph, it moves left and right to show how healthy you are instead of changing color, I think.
Far as color goes, I think the red for life is a contrast with the blue for mana. It's like a bar graph, it moves left and right to show how healthy you are instead of changing color, I think.
Re: beta5: HP don't start at max
I managed to start with 100/95 hp (dunadain summonor)
Re: beta5: HP don't start at max
Actually re the colors I would love love love it if hp did turn color when one's hp was low.
Re: beta5: HP don't start at max
Fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
