Dying of poison at a dungeon entrance

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PowerWyrm
Sher'Tul
Posts: 1106
Joined: Thu Nov 21, 2002 9:53 pm

Dying of poison at a dungeon entrance

#1 Post by PowerWyrm »

After a fight on the up staircase of a dungeon with a poisonous monster, your character can be left with very low health and poisoned. If you decide to leave the dungeon to escape from the monster's fatal next blow, you lose a turn and suffer poison damage. Unfortunately, while standing on the down staircase in the wilderness, you cannot fix the poison status by drinking a potion of cure poison... so the only chance to fix it is to re-enter the dungeon. And of course you lose a turn again and with low hp enough, your character may die.
Bug or feature?

Canderel
Sher'Tul
Posts: 1252
Joined: Mon Nov 24, 2003 2:31 pm
Location: South Africa

Re: Dying of poison at a dungeon entrance

#2 Post by Canderel »

So the suggestion is that going up/down dungeons should register a turn? Interesting proposal... I wanted to say "Makes sense" but I am leaning more toward, "I understand" rather than "makes sense"... Not sure which would make more sense.

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: Dying of poison at a dungeon entrance

#3 Post by Zonk »

Most/all talents also seem to be disabled in the wilderness, which is a bit...weird for some involving healing/regeneration.

I think it might be best to make talents and items usable in the wilderness by DEFAULT, and make the opposite an exception.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

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