After a fight on the up staircase of a dungeon with a poisonous monster, your character can be left with very low health and poisoned. If you decide to leave the dungeon to escape from the monster's fatal next blow, you lose a turn and suffer poison damage. Unfortunately, while standing on the down staircase in the wilderness, you cannot fix the poison status by drinking a potion of cure poison... so the only chance to fix it is to re-enter the dungeon. And of course you lose a turn again and with low hp enough, your character may die.
Bug or feature?
Dying of poison at a dungeon entrance
Moderator: Moderator
Re: Dying of poison at a dungeon entrance
So the suggestion is that going up/down dungeons should register a turn? Interesting proposal... I wanted to say "Makes sense" but I am leaning more toward, "I understand" rather than "makes sense"... Not sure which would make more sense.
Re: Dying of poison at a dungeon entrance
Most/all talents also seem to be disabled in the wilderness, which is a bit...weird for some involving healing/regeneration.
I think it might be best to make talents and items usable in the wilderness by DEFAULT, and make the opposite an exception.
I think it might be best to make talents and items usable in the wilderness by DEFAULT, and make the opposite an exception.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system