Code: Select all
newTalent{
name = "Volley of Arrows",
...
action = function(self, t)
local energy = self.energy.value
self:archeryShoot(nil, 0.7 + self:getTalentLevel(t) / 5, nil, {type="ball", radius=2 + self:getTalentLevel(t)/3, firendlyfire=false})
...
end,
}