Ridiculously hard monsters on dungeon level 1

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greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Ridiculously hard monsters on dungeon level 1

#1 Post by greycat »

Is it a bug, or a feature, that level 15 elite skeleton archers can appear on dungeon level 1 and kill my 4th level fighter?

Just curious.... :|

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Ridiculously hard monsters on dungeon level 1

#2 Post by greycat »

Also, this seems excessive. A level 3(?) degenerated skeleton vs a level 1 hobbit rogue:

Code: Select all

[ATTACK] to 	Viggy	 :: 	95.42	4	2	::	1
checkHit	20	5.45
=> chance to hit	89.005149645899
[ATTACK] raw dam	95.42	versus	2	with APR	4
[ATTACK] after range	105
[PHYS CRIT %]	5
[ATTACK] after crit	105
[ATTACK] after mult	105
[PROJECTOR] res	0	1	 on dam	105
[PROJECTOR] final dam	105
[LOG]	Degenerated skeleton warrior hits Viggy for #aaaaaa#105.00 physical
[LOG]	damage#LAST#.
[LOG]	Degenerated skeleton warrior killed Viggy!

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Ridiculously hard monsters on dungeon level 1

#3 Post by darkgod »

A level 15 armored skeleton ? hell you just got quite unlucky (and dead too I would guess).

As for the degenerated skeleton that is a bit much yes, did it use a special talent ? Also it could have been very well generated with a very very good two handed sword. (NPCs taht can use weapons generaly do use weapons, just like the player does)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Ridiculously hard monsters on dungeon level 1

#4 Post by greycat »

Viggy's stuff has already scrolled out of my terminal's buffer. And there doesn't seem to be any log file on disk, at least not in any of the places I've looked.

It's hard to tell exactly what happened once you die, because the game keeps scrolling new-day announcements every few seconds, pushing the combat messages off screen. (There's a different thread for that one already.)

That level 15 elite skeleton archer wasn't the only one I've seen on dungeon level 1. They're all over the place. Some character after Viggy was killed by yet another level 15 elite skeleton archer (or... was it the same one? do they persist across character births?) who pinned him to the ground with arrows from across the room, then killed him with the next shot or two.

Black mambas on level 1 are also particularly devastating. And common.

darkgod
Master of Eyal
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Re: Ridiculously hard monsters on dungeon level 1

#5 Post by darkgod »

Hum maybe you are a bit unlucky but I suppose I could tweak the OOD chance a bit too ;)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Ridiculously hard monsters on dungeon level 1

#6 Post by greycat »

Code: Select all

[LOG]   Degenerated skeleton warrior hits Joie for #aaaaaa#134.00 physical
[LOG]   damage#LAST#.
[LOG]   Degenerated skeleton warrior killed Joie!
I've got the whole log for that session, but I don't know how to tell whether that monster had an especially good weapon or not. (For debugging logs, it would help if there was a unique monster ID number or something, so I could separate all the different [Dd]egenerated skeleton warrior instances.)

Looking back, I see this, but I don't know whether it was the same monster, or exactly what it means:

Code: Select all

[MOVE] actor moved without a starting position  skeleton warrior        23      
12
Equipment resolver      degenerated skeleton warrior    weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
refused unique  Phial of Galadriel      mod.class.Object/Phial of Galadriel
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Filtering       weapon  greatsword
Zone made us an equipment according to filter!  iron greatsword
Autorequire stats
str     11
Total encumbrance       3
[MOVE] actor moved without a starting position  degenerated skeleton warrior    23      9
Then, much later:

Code: Select all

[LOG]   Joie uses Steady Shot.
USING   table: 0x87b1848        Steady Shot
[SHOOT WITH]    elm longbow     elm arrow
Total encumbrance       39.44
[ATTACK] to     degenerated skeleton warrior     ::     27.5825 5       5       ::      1.98
checkHit        15.5    1.7
=> chance to hit        87.657695705651
[ATTACK] raw dam        27.5825 versus  5       with APR        5
[ATTACK] after range    29
[PHYS CRIT %]   1.9
[ATTACK] after crit     29
[ATTACK] after mult     57.42
[PROJECTOR] res 0       1        on dam 57.42
[PROJECTOR] final dam   57.42
[LOG]   Joie hits degenerated skeleton warrior for #aaaaaa#57.42 physical
[LOG]   damage#LAST#.
[SHOOT] speed   0.8     =>      800
[ATTACK] to     Joie     ::     93.92   4       3       ::      1
checkHit        20      5.55
=> chance to hit        88.827886345964
[ATTACK] raw dam        93.92   versus  3       with APR        4
[ATTACK] after range    134
[PHYS CRIT %]   5
[ATTACK] after crit     134
[ATTACK] after mult     134
[PROJECTOR] res 0       1        on dam 134
[PROJECTOR] final dam   134
[LOG]   Degenerated skeleton warrior hits Joie for #aaaaaa#134.00 physical
[LOG]   damage#LAST#.
[LOG]   Joie shoots!
USING   table: 0x87afe50        Shoot
[SHOOT WITH]    elm longbow     elm arrow
476673 ticks  in 10 seconds = 47667.3 TPS
Total encumbrance       39.41
[ATTACK] to     degenerated skeleton warrior     ::     27.5825 5       5       ::      1
checkHit        15.5    1.7
=> chance to hit        87.657695705651
[ATTACK] raw dam        27.5825 versus  5       with APR        5
[ATTACK] after range    37
[PHYS CRIT %]   1.9
[ATTACK] after crit     37
[ATTACK] after mult     37
[PROJECTOR] res 0       1        on dam 37
[PROJECTOR] final dam   37
[LOG]   Joie hits degenerated skeleton warrior for #aaaaaa#37.00 physical
[LOG]   damage#LAST#.
[SHOOT] speed   0.8     =>      800
[ATTACK] to     Joie     ::     93.92   4       3       ::      1
checkHit        20      5.55
=> chance to hit        88.827886345964
[ATTACK] raw dam        93.92   versus  3       with APR        4
[ATTACK] after range    134
[PHYS CRIT %]   5
[ATTACK] after crit     134
[ATTACK] after mult     134
[PROJECTOR] res 0       1        on dam 134
[PROJECTOR] final dam   134
[LOG]   Degenerated skeleton warrior hits Joie for #aaaaaa#134.00 physical
[LOG]   damage#LAST#.
[LOG]   Degenerated skeleton warrior killed Joie!

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