[1.7.2] Adept doesn't update passives when it's picked up

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Pyros
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[1.7.2] Adept doesn't update passives when it's picked up

#1 Post by Pyros »

Ok so this is a pretty annoying bug but basically when you pick up Adept, it doesn't update passives. Any scaling part in a passive that increases with talent level will only be updated if you assign or remove a point from it after taking adept(there's some that I think work properly but I assume it has to do with how they're applied).

To take an easy example I'm playing Yeek currently. I put 5points into my racial that gives global speed. It gives 15% global speed. I took adept, and while the tooltip says it should now be 18%, it's stuck at 15%. Because I have 5pts into it and didn't float a point, I also cannot force the passive to update, which means I won't get the benefit ever, changing areas or changing other points doesn't help, the only way I can see this being fixable is editing my save to remove one point from it and add a generic, so I can put the 5th point into it again.

It also mean I have to go and update every other passives manually by adding and removing points, which is kinda annoying.

GlassGo
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Re: [1.7.2] Adept doesn't update passives when it's picked u

#2 Post by GlassGo »

Oh shiiiii... thanks for info, I'm adepting right now...
English isn't my native language.

Stephen2
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Joined: Sun Jun 08, 2014 12:40 am

Re: [1.7.2] Adept doesn't update passives when it's picked up

#3 Post by Stephen2 »

BUMP. I really hope this is fixed in the next release.

ScienceBall
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Re: [1.7.2] Adept doesn't update passives when it's picked up

#4 Post by ScienceBall »

This will be fixed in the next release (after 1.7.4): https://git.net-core.org/tome/t-engine4 ... 7f02261174

Stephen2
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Re: [1.7.2] Adept doesn't update passives when it's picked up

#5 Post by Stephen2 »

ScienceBall wrote: Fri Nov 12, 2021 8:57 am This will be fixed in the next release (after 1.7.4): https://git.net-core.org/tome/t-engine4 ... 7f02261174
You ripper!!!

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