1.7.0 quest failure in infinite dungeon

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pocas2
Wayist
Posts: 19
Joined: Thu Jan 11, 2018 6:07 pm

1.7.0 quest failure in infinite dungeon

#1 Post by pocas2 »

I got a Pacifist quest in infinite dungeon, managed to reach the exit without killing anything and went to next zone. Got quite surprised when i saw a quest failure window instead of the completed one. i added the last log file hoping it can help.
Overall it seems the quests in infinite dungeon became quite unstable with the new patch. Quests like exterminator completing upon killing or changing floor on a whim, quests completing on death of character like near sighted or escort missions vanishing completely to name what i noticed.
I will welcome any fix please (or confirmation that escorts in infinite are a thing of the past)
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Last edited by pocas2 on Tue Nov 10, 2020 2:20 pm, edited 1 time in total.

pocas2
Wayist
Posts: 19
Joined: Thu Jan 11, 2018 6:07 pm

Re: 1.7.0 quest failure in infinite dungeon

#2 Post by pocas2 »

Hi,
Here is another quest bug in infinite. This time exterminator that didn't have any mob counter and didn't complete nor failed upon changing floor.
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exterminator bug.JPG
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pocas2
Wayist
Posts: 19
Joined: Thu Jan 11, 2018 6:07 pm

Re: 1.7.0 quest failure in infinite dungeon

#3 Post by pocas2 »

Hi,
I stumbled upon another kind of quest bug (although beneficial for me) in a rush hour 281, i completed it with 265 turn left, without exiting the floor. It completed the moment i used arrow stitching, so it might be related to the clone spawn/despawn. (added last log file). I also had the same exterminator not failing/completing, no counter, on this character 2 floors earlier.
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pocas2
Wayist
Posts: 19
Joined: Thu Jan 11, 2018 6:07 pm

Re: 1.7.0 quest failure in infinite dungeon

#4 Post by pocas2 »

I have more infos about the new quest bugs. It was quite easy to trigger them with a TW. It seems to be related to skills making copy of the character spawn and then despawn, like arrow stitching or guardian unity. On despawn of the clone, near sighted and rush hour would automatically complete, while exterminator counter and multiplicity timer would vanish, preventing from completing or failing the quest. I couldn't test pacifist quest with the TW so not sure the bug i got is related to that.

pocas2
Wayist
Posts: 19
Joined: Thu Jan 11, 2018 6:07 pm

Re: 1.7.0 quest failure in infinite dungeon

#5 Post by pocas2 »

Clones from inner demons casted by enemies also trigger the same issue.

Elkan
Archmage
Posts: 336
Joined: Wed Aug 08, 2007 12:23 pm

Re: 1.7.0 quest failure in infinite dungeon

#6 Post by Elkan »

As of 1.7.2 Dismissing Minions as a Necromancer also triggers quest failure upon reaching the next floor, which makes playing one.... awkward in the infinite dungeon. Because good luck getting to the stairs without your army and auto-spawning ghouls murdering something before you find them. Seems like the bug will trigger with the removal of any Allied unit during the course of the floor

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