Game crashed on floor change, cannot load game

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stunlord
Low Yeek
Posts: 8
Joined: Sun Oct 27, 2019 7:49 pm

Game crashed on floor change, cannot load game

#1 Post by stunlord »

Hi, hoping someone can please help me...

I was moving between floors of the Cave of the Moon, and the game went into the "eternal loading state" on floor change, with the progress bar going back and forth forever, and then the game stopped responding and had to be force closed. There are 20+ instances of errors in the log file, but only two say "lua error", and the instructions in another thread said to post that, which I did below. I tried to attach the log file as an attachment as well, but it was too large.

( noticed Writhing Ring of the Hunter there in the first error... I had just equipped it because I forgot how it worked, and then took it off when I remembered it summons an annoying guy every combat.... maybe shouldn't have done that lol. anyway not sure if that was needed, but it was what was immediately before the error, so I included it)

------ (1st error, far down in log)

d["setuped"]=true
d["key"]=loadObject('engine.KeyBind-0x1587b6c0')
d["__CLASSNAME"]="mod.dialogs.RingOfTheHunter"

return d [string "d={}..."]:741: unexpected symbol near '='
Lua Error: /engine/class.lua:484: bad argument #1 to 'setfenv' (number expected, got nil)
At [C]:-1
At [C]:-1 setfenv
At /engine/class.lua:484 deserialize
At /engine/class.lua:502 load
At /engine/Savefile.lua:477 loadObject
At [string "d={}..."]:11486 deserialize
At /engine/class.lua:502 load
At /engine/Savefile.lua:477 loadObject
At [string "d={}..."]:1992 deserialize
At /engine/class.lua:502 load
At /engine/Savefile.lua:477 loadObject
At [string "d={}..."]:32 deserialize
At /engine/class.lua:502 load
At /engine/Savefile.lua:477 loadObject
At [string "d={}..."]:2271 deserialize
At /engine/class.lua:502 load
At /engine/Savefile.lua:477 loadReal
At /engine/Savefile.lua:559 loadGame
At /engine/Module.lua:1107 instanciate
At /engine/utils.lua:2952 showMainMenu
At /engine/init.lua:207
At [C]:-1 dofile
At /loader/init.lua:217
[GAMMA] Setting gamma correction using SDL 1.2
FROM /mod/addons/cults/superload/engine/dialogs/ShowErrorStack.lua loading previous!
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[MAIN] rebooting lua state: nil nil nil nil nil
[ENGINE] Switching to turn based
Deleting shader 65 (is clone 0)
Deleting shader 57 (is clone 1)
Deleting shader 64 (is clone 0)
Deleting shader 63 (is clone 0)
Deleting shader 62 (is clone 0)
Deleting shader 61 (is clone 0)
Deleting shader 54 (is clone 1)
Deleting shader 54 (is clone 1)
Deleting shader 57 (is clone 1)
Deleting shader 54 (is clone 1)
Deleting shader 57 (is clone 1)
Deleting shader 57 (is clone 1)
Deleting shader 57 (is clone 1)
Deleting shader 60 (is clone 0)
Deleting shader 58 (is clone 0)
Deleting shader 57 (is clone 0)
Deleting shader 30 (is clone 1)
Deleting shader 41 (is clone 1)
Deleting shader 44 (is clone 1)
Deleting shader 30 (is clone 1)
Deleting shader 56 (is clone 0)
Deleting shader 54 (is clone 0)
Deleting shader 53 (is clone 0)
Deleting shader 52 (is clone 0)
Deleting shader 51 (is clone 1)
Deleting shader 50 (is clone 1)
Deleting shader 51 (is clone 0)
Deleting shader 50 (is clone 0)
Deleting shader 49 (is clone 1)
Deleting shader 48 (is clone 1)
Deleting shader 49 (is clone 1)
Deleting shader 48 (is clone 1)
Deleting shader 49 (is clone 1)
Deleting shader 48 (is clone 1)
Deleting shader 48 (is clone 1)
Deleting shader 49 (is clone 1)
Deleting shader 48 (is clone 1)
Deleting shader 48 (is clone 1)
Deleting shader 49 (is clone 1)
Deleting shader 49 (is clone 1)
Deleting shader 48 (is clone 1)
Deleting shader 48 (is clone 1)
Deleting shader 48 (is clone 1)
Deleting shader 49 (is clone 1)
Deleting shader 49 (is clone 1)
Deleting shader 48 (is clone 1)
Deleting shader 49 (is clone 1)
Deleting shader 48 (is clone 1)
Deleting shader 49 (is clone 1)
Deleting shader 49 (is clone 1)
Deleting shader 49 (is clone 0)
Deleting shader 48 (is clone 0)
Deleting shader 41 (is clone 1)
Deleting shader 44 (is clone 1)
Deleting shader 46 (is clone 0)
Deleting shader 45 (is clone 0)
Deleting shader 30 (is clone 1)
Deleting shader 44 (is clone 0)
Deleting shader 42 (is clone 0)
Deleting shader 41 (is clone 0)
Deleting shader 39 (is clone 0)
Deleting shader 37 (is clone 0)
Deleting shader 36 (is clone 0)
Deleting shader 34 (is clone 0)
Deleting shader 32 (is clone 0)
Deleting shader 30 (is clone 0)
Deleting shader 29 (is clone 0)
Deleting shader 27 (is clone 0)
Deleting shader 25 (is clone 0)
Deleting shader 23 (is clone 0)
Deleting shader 21 (is clone 0)
Deleting shader 19 (is clone 0)
Deleting shader 17 (is clone 0)
Deleting shader 15 (is clone 0)
Deleting shader 13 (is clone 0)
Deleting shader 11 (is clone 0)
Deleting shader 9 (is clone 0)
Deleting shader 7 (is clone 0)
Deleting shader 5 (is clone 0)
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD

------ (2nd error, at very end)

Loading savefile /save//
Loading savefile /save/player/
Lua Error: attempt to call a nil value
At [C]:-1
At [C]:-1 forceRedraw
At /engine/Module.lua:758 loadScreen
At /engine/Module.lua:996 instanciate
At /engine/utils.lua:2952 showMainMenu
At /engine/init.lua:207
At [C]:-1 dofile
At /loader/init.lua:217

Moasseman
Archmage
Posts: 358
Joined: Thu Sep 26, 2019 4:32 pm

Re: Game crashed on floor change, cannot load game

#2 Post by Moasseman »

Writhing Ring of the Hunter causes this issue - 1.7.1 will fix the issue and also let characters who've already run into said issue to continue playing, so wait for that
Friendly Neighbourhood Moderator, moan at me for a teleport if ya get stuck.

stunlord
Low Yeek
Posts: 8
Joined: Sun Oct 27, 2019 7:49 pm

Re: Game crashed on floor change, cannot load game

#3 Post by stunlord »

Okay.... hopefully that will work, then. thanks

stunlord
Low Yeek
Posts: 8
Joined: Sun Oct 27, 2019 7:49 pm

Re: Game crashed on floor change, cannot load game

#4 Post by stunlord »

Update did not work. Allowed me to load my save, had no character on screen initially. Took one step, character appeared, now cannot move. Days started incrementing forward constantly, and I cannot move or use any abilities. :(

Moasseman
Archmage
Posts: 358
Joined: Thu Sep 26, 2019 4:32 pm

Re: Game crashed on floor change, cannot load game

#5 Post by Moasseman »

Every character affected by the Writhing Ring bug seems to get stuck on first zone transition/load/moving. You can ask for a mod in the ingame chat and we'll teleport you out. After that there have been no reported issues with the saves yet
Friendly Neighbourhood Moderator, moan at me for a teleport if ya get stuck.

stunlord
Low Yeek
Posts: 8
Joined: Sun Oct 27, 2019 7:49 pm

Re: Game crashed on floor change, cannot load game

#6 Post by stunlord »

Yeah, I was able to be teleported by a mod when my brother mentioned it to someone. Whoever that was, thank you! Resolved now. Sorry to bother everyone.

Moasseman
Archmage
Posts: 358
Joined: Thu Sep 26, 2019 4:32 pm

Re: Game crashed on floor change, cannot load game

#7 Post by Moasseman »

YOu should come to discord yourself next time, much easier than talking through your brother :D
Friendly Neighbourhood Moderator, moan at me for a teleport if ya get stuck.

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