[1.7b7] Client Hangs

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
overgoat
Wyrmic
Posts: 289
Joined: Mon Sep 19, 2011 1:20 pm

[1.7b7] Client Hangs

#1 Post by overgoat »

I've noticed a few odd game hangs on b7 that I didn't experience in b6. The client locks up and has to be restarted. Not sure if this is tied to any specific action yet. Game log below doesn't tell much other that its seems to stop midway through attempting to write [LOG] into the log:

Code: Select all

[Actor:move]	5203	Frost	move from	40	31	to	39	31
[LOG]	Ran for 2 turns (stop reason: taken damage).
Adding entity	316465	after	5203
[LOG]	Bleeding from Elven mage hits #fbd578#Frost#LAST# for #SLATE#(4 absorbed)#LAST#, #WHITE#2 physical#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
Adding entity	316466	after	5203
[LOG]	Bleeding from Elven mage hits #fbd578#Frost#LAST# for #SLATE#(4 absorbed)#LAST#, #WHITE#2 physical#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	5203	Frost	move from	39	31	to	39	32
Cloned shader 92
[SHADER] setting reset param	tick_start	10485836
[CALLBACK] upgrading to prioritized	talents_on_change_level
[target_simple AI]	313241	elven guard	selecting NEW TARGET	39	32	5203	Frost
[Actor:move]	313241	elven guard	move from	37	42	to	37	41
Cloned shader 92
[SHADER] setting reset param	tick_start	10485836
[CALLBACK] upgrading to prioritized	talents_on_change_level
[LOG]	Ran for 2 turns (stop reason: taken damage).
Adding entity	316468	after	5203
[CALLBACK] upgrading to prioritized	talents_on_death
[LOG]	#00ff00##UID:900:0#Talent Black Ice is ready to use.
[LOG]	
[LOG]	Bleeding from Elven mage hits #fbd578#Frost#LAST# for #SLATE#(4 absorbed)#LAST#, #WHITE#2 physical#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	Spikes of Decrepitude hits Elven guard for #1133F3#17 cold#LAST#, #1133F3#17 cold#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
[Actor:move]	5203	Frost	move from	39	32	to	39	33
Cloned shader 92
[SHADER] setting reset param	tick_start	10486138
[CALLBACK] upgrading to prioritized	talents_on_change_level
[LOG]	
[L


darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [1.7b7] Client Hangs

#2 Post by darkgod »

No error popup ? just a freeze ?? hum
Try to run it with the --flush-stdout parameter on the command line please; could make the log more helpful (or not)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

overgoat
Wyrmic
Posts: 289
Joined: Mon Sep 19, 2011 1:20 pm

Re: [1.7b7] Client Hangs

#3 Post by overgoat »

darkgod wrote:No error popup ? just a freeze ?? hum
Try to run it with the --flush-stdout parameter on the command line please; could make the log more helpful (or not)
Correct, no pop up. The screen greys out a bit and the .exe becomes unresponsive. It had similar behavior as the bug in a previous beta where the client would hang during overland ambushes. It was just odd this time as there was no obvious trigger/zone change.

If I get it again I'll try the flush command to get better logs.

Post Reply