Code: Select all
[Actor:move] 5203 Frost move from 40 31 to 39 31
[LOG] Ran for 2 turns (stop reason: taken damage).
Adding entity 316465 after 5203
[LOG] Bleeding from Elven mage hits #fbd578#Frost#LAST# for #SLATE#(4 absorbed)#LAST#, #WHITE#2 physical#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]
[LOG] Resting starts...
[LOG] Rested for 1 turns (stop reason: taken damage).
Adding entity 316466 after 5203
[LOG] Bleeding from Elven mage hits #fbd578#Frost#LAST# for #SLATE#(4 absorbed)#LAST#, #WHITE#2 physical#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]
[Actor:move] 5203 Frost move from 39 31 to 39 32
Cloned shader 92
[SHADER] setting reset param tick_start 10485836
[CALLBACK] upgrading to prioritized talents_on_change_level
[target_simple AI] 313241 elven guard selecting NEW TARGET 39 32 5203 Frost
[Actor:move] 313241 elven guard move from 37 42 to 37 41
Cloned shader 92
[SHADER] setting reset param tick_start 10485836
[CALLBACK] upgrading to prioritized talents_on_change_level
[LOG] Ran for 2 turns (stop reason: taken damage).
Adding entity 316468 after 5203
[CALLBACK] upgrading to prioritized talents_on_death
[LOG] #00ff00##UID:900:0#Talent Black Ice is ready to use.
[LOG]
[LOG] Bleeding from Elven mage hits #fbd578#Frost#LAST# for #SLATE#(4 absorbed)#LAST#, #WHITE#2 physical#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG] Spikes of Decrepitude hits Elven guard for #1133F3#17 cold#LAST#, #1133F3#17 cold#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
[Actor:move] 5203 Frost move from 39 32 to 39 33
Cloned shader 92
[SHADER] setting reset param tick_start 10486138
[CALLBACK] upgrading to prioritized talents_on_change_level
[LOG]
[L