[1.6.7] Indefinite Level Generation

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Seian Verian
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Posts: 51
Joined: Sat Dec 21, 2013 5:40 pm

[1.6.7] Indefinite Level Generation

#1 Post by Seian Verian »

When I move from the first level of Norgos' Lair to the second level, the level generation goes on continuously. This error repeated when I went in a second time. I have no addons except those packaged with the base game.

This is the error I got when I looked in the log:
Lua Error: /mod/addons/Vulcus/superload/mod/class/GameState.lua:360: bad argument #1 to 'pairs' (table expected, got nil)
At [C]:-1
At [C]:-1 pairs
At /mod/addons/Vulcus/superload/mod/class/GameState.lua:360 old_on_added_to_level
At /mod/resolvers.lua:950 check
At /mod/class/Actor.lua:7607 check
At /engine/Zone.lua:782 addEntity
At /mod/class/generator/actor/Random.lua:53 generateOne
At /engine/generator/actor/Random.lua:127 regenFrom
At /engine/generator/actor/Random.lua:49 generate
At /engine/Zone.lua:1133 newLevel
At /engine/Zone.lua:989 getLevel
At /mod/class/Game.lua:1156 base_changeLevelReal
At /mod/addons/beholder-cont/superload/mod/class/Game.lua:6 changeLevelReal
At /mod/class/Game.lua:955 changeLevel
At /mod/class/Game.lua:2207
At /engine/KeyBind.lua:243

Cathbald
Uruivellas
Posts: 743
Joined: Wed Jan 22, 2014 1:46 pm

Re: [1.6.7] Indefinite Level Generation

#2 Post by Cathbald »

At /mod/addons/Vulcus/superload/mod/class/GameState.lua:360 old_on_added_to_level
you definitely have an addon running and it's what is breaking it
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

Seian Verian
Higher
Posts: 51
Joined: Sat Dec 21, 2013 5:40 pm

Re: [1.6.7] Indefinite Level Generation

#3 Post by Seian Verian »

...Hrm. See, I thought there were no such addons running because I'd looked at the addons page previously and I hadn't seen any of the old addons I used to use there. But looking again, there actually are a few. So I guess that's why. I'll remove that one for sure.

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