[1.75b ] Multiplicity and Corrupted Monolith Timer issue

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Elkan
Archmage
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Joined: Wed Aug 08, 2007 12:23 pm

[1.75b ] Multiplicity and Corrupted Monolith Timer issue

#1 Post by Elkan »

If you are undergoing the multiplicity challenge in the infinite dungeon and run into corrupted monoliths and decide to fight the cultists if the quest timer runs out for multiplicity the game will forget that the monolith event is happening and the remaining cultists will become neutral. I guess the game doesn't know how to handle more than one event timer at the same time?

Elkan
Archmage
Posts: 336
Joined: Wed Aug 08, 2007 12:23 pm

Re: [1.75b ] Multiplicity and Corrupted Monolith Timer issue

#2 Post by Elkan »

Killing another neutral cultist will restart the event, but will not result in a full powered Shasshhiy'Kaish

darkgod
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Re: [1.75b ] Multiplicity and Corrupted Monolith Timer issue

#3 Post by darkgod »

Hum ah yes .. not much straightfoward ways to fix that :<
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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