[1.6.7] Summoner related bugs and issues

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Moasseman
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Joined: Thu Sep 26, 2019 4:32 pm

[1.6.7] Summoner related bugs and issues

#1 Post by Moasseman »

Summoning(Augmentation)/Detonate: Specifies that it can crit but only certain effects from it can crit. Notably, detonating a Hydra or a Stone golem can NOT crit

Summoning(Augmentation)/Phase Summon: Says that it switches places with one of your summon. However, it only works on wilder summons, not summons (such as Thalore's racial treants). Additionally, camera does not move with the character, leaving focus on where you teleported from.

Blooming/Caller's ego on mindstars/Great caller artifact: "Heals friendly targets nearby when you use a nature summon" does not work if you have Through the Crowd active (Shielding wands and healing totems don't work with TtC either)

Summoning(Distance)/Fire Drake: Devouring flames ground effect damages you and other summons even with Through the Crowd

Summoning(Utility)/Frantic Summoning: Even tho tooltip says you can summon creatures in 20% of the normal time, the actual speed increase caps as such that 40% of normal summoning time is the lowest it goes, which I assume is due to the following in combat.lua

Code: Select all

function _M:combatSummonSpeed()
	return math.max(1 - ((self:attr("fast_summons") or 0) / 100), 0.4)
end
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