Missing passive cooldown on Bullseye?
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- Sher'Tul Godslayer
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Missing passive cooldown on Bullseye?
Is the Bullseye talent supposed to have a passive trigger cooldown? Its .proc() method is at least going through the motions of calling :startTalentCooldown() on it, but it doesn't have a .cooldown field, so that's effectively a no-op. [It does have a .getCooldown() method, but that appears to be used for the cooldown reduction of other talents on trigger.]
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