[1.6.5] Mecharachnid has no ammo left.

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kku
Low Yeek
Posts: 8
Joined: Fri Dec 20, 2019 8:31 pm

[1.6.5] Mecharachnid has no ammo left.

#1 Post by kku »

I started playing annihilator in 1.6.4 with skeleton, here is mecharachnid https://te4.org/characters/26952/tome/8 ... 9daca5ede0
and character itself https://te4.org/characters/26952/tome/b ... c854552b92
Now issue is that spider stops shooting its double steamguns, you can see it has 17/17 ammo, but shoot talent is disabled and message says "You do not have enough ammo left!".
When I replace ammo, it shoot talent becomes active but after (presumably capacity shots) it becomes unavailable again. I think this was not the case before in 1.6.4 also I recently took adept prodigy, which makes some global changes in main character.
Not sure if it happened back in 1.6.4 but I think not, I just noticed it in 1.6.5. Doesnt matter if spider is in assault or armament mode.
Pretty much renders mecharahnid useless damage sink, with no damage output.
Image

Steven Aus
Archmage
Posts: 366
Joined: Sat Dec 13, 2014 3:38 pm

Re: [1.6.5] Mecharachnid has no ammo left.

#2 Post by Steven Aus »

Is this issue fixed?

kku
Low Yeek
Posts: 8
Joined: Fri Dec 20, 2019 8:31 pm

Re: [1.6.5] Mecharachnid has no ammo left.

#3 Post by kku »

Not that I know of.

kku
Low Yeek
Posts: 8
Joined: Fri Dec 20, 2019 8:31 pm

Re: [1.6.5] Mecharachnid has no ammo left.

#4 Post by kku »

Looks like its fixed in 1.6.6 or my previous run had some glitch that prevented mecharachnid to properly function

USMTM
Posts: 1
Joined: Sat Dec 05, 2020 2:40 am

Re: [1.6.5] Mecharachnid has no ammo left.

#5 Post by USMTM »

I met this problem today in 1.7.2, so, what's wrong with my mecharachnid?

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