Closed as fixed in 1.6. See comments.
Fearless Cleave movement while pinned, dazed or encumbered.
Short description.
With Fearless Cleave talent a character can avoid movement restrictions of some effects.
Actual result.
Pinned, dazed or encumbered character can move by using Fearless Cleave talent.
Expected result.
Pinned, dazed or encumbered character should not move when Fearless Cleave talent is used.
Steps to reproduce.
1. Start a new game in Developer Mode and create a Berserker character.
2. Use a console to get level 4 (game.player:forceLevelup(4)) and select Fearless Cleave talent on Levelup screen.
3. Use a console to apply pinned to the ground effect (game.player:setEffect(game.player.EFF_PINNED, 10, {})).
4. Use Fearless Cleave talent on empty tiles to move around.
Game version.
1.5.10 for windows from ToME site.
Comment.
Tested effects: pinned, dazed. It looks like frozen effect prevents Fearless Cleave movement. Encumbrance does not prevent Fearless Cleave movement.
If I understand it correctly, characters with slow movement effect can move normally because the talent uses weapon speed.
[CLOSED] Fearless Cleave movement while pinned or dazed
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[CLOSED] Fearless Cleave movement while pinned or dazed
Last edited by BugReporter on Fri Oct 25, 2019 8:22 pm, edited 2 times in total.
Re: [ToME 1.5.10] Fearless Cleave movement while pinned or d
Fixed in 1.6 (that is now released!)
I write guides and make addons too now, apparently
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
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- Higher
- Posts: 62
- Joined: Wed Jun 06, 2018 10:53 am
Re: [ToME 1.5.10] Fearless Cleave movement while pinned or d
I see, thanks. I'll modify this topic as fixed.