Diagonal Tunnel Tileset errors

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Diagonal Tunnel Tileset errors

#1 Post by HousePet »

A few tilesets such as the ones used for Ardhungol and the first level of the Temporal Rift are displaying incorrectly when there are diagonally adjacent empty tiles in a field of wall.

Code: Select all

#####
# ###
## ##
### #
#####
For example will display three unconnected chambers despite it being walkable.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Diagonal Tunnel Tileset errors

#2 Post by HousePet »

Example showing misleading apparently unconnected tunnels that are walkable. (to the left of the character)
Image
My feedback meter decays into coding. Give me feedback and I make mods.

Post Reply