So bug number one, but I wasn't too worried about that, and thought this indestructible little fellow might be pretty handy.
But then I went and died, I _became_ this indestructible slime.
I have two options self-destruct or spit poision. I'm guessing this might be some legitimate option to let you destruct the husk where you want?
Anyway, the self-destruct does good damage, but this slime thing is indestructible. I ran around and cleaned up the level blowing everyone up. My health went down to -1000's at times, but yeah, didn't die.
Now the little fellow can't climb stairs without the master, which it can't control, so I'm stuck.
I'm assuming this is just a side-effect of whatever bug made this thing indestructible. (( I'm guessing my current predicament is partly my fault for trying to take advantage of a bug. ))
Anyway, tried to grab the log from the game (copied from my terminal).
This seems to be the bit where I died:
Code: Select all
[LOG] #{bold}#Something performs a melee critical strike against #fbd578#Harunecro#LAST#!#{normal}#
[SORTING HOTKEYS] actor = "slimy ooze"
[LOG] #MOCCASIN#Character control switched to slimy ooze.
checkHit 29.154759474226 57.504791036644
=> chance to hit 17.677632613611
[ATTACK] target on_melee_hit: 8 MIND vs 0
checkHit 41 vs 26 => chance to hit 88
[LOG]
[LOG] Something hits Harunecro for #aaaaaa#45 physical#LAST#, #{bold}##aaaaaa#70 physical#{normal}##LAST# (116 total damage).
[LOG] #UID:2868:0#Harunecro hits Something for #YELLOW#8 mind#LAST#, #YELLOW#8 mind#LAST# (16 total damage).
Loading tile from tileset /data/gfx/talents/golem_destruct.png
Loading tile from tileset /data/gfx/talents/slime_spit.png
[LOG] #{bold}#Something killed Harunecro!#{normal}#
[USERCHAT] channel achievement kubhes tome Level 20 false false
Server latency 444
[PARTY] error trying to set player, no entity or dead
[PARTY] control fail, same table: 0x42ae27b8 table: 0x42ae27b8
[LOG] Slimy ooze casts Self-destruction.
[SHADER] Loading from /data/gfx/shaders/starfall.lua
[SHADER] Loaded shader with totalname starfall[]
New GL Shader program 81
New GL Shader 82 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/starfall.frag
*p 81: Uniform: 0: 8B5E tex
*p 81: Uniform: 1: 1406 tick
*p 81: Uniform: 2: 1406 tick_start
*p 81: Uniform: 3: 1406 time_factor
[SHADER] setting reset param tick_start 5437016
[SPELL] friendly fire chance 100
[LOG] #UID:17370:0##fbd578#slimy ooze#LAST# hits Aerata