This was confusing... the map appears to be incorrect, but I was able to use wormhole to get to the blocked area even though I don't think I should be able to teleport through walls.
Also log file was too big to attach, so I copied the section when map loaded, but the "Code" tag doesn't seem to have a way to auto collapse it, soooo I made it super tiny instead. Probably should have just made THAT into a new log file... OK, yea, I'll do that instead or everyone will hate me (see attached).
Map Bug on High Peak (5) Hidden Vault (32-chambers.lua)
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Map Bug on High Peak (5) Hidden Vault (32-chambers.lua)
- Attachments
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- te4_log (partial).txt
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Re: Map Bug on High Peak (5) Hidden Vault (32-chambers.lua)
Update to this now that I have seen it used elsewhere, there are two entrances, so you can go in one half and the other. In this case, in a Hidden Vault, the second entrance was not accessible. The Hidden Vault has only one path and it stops at the nearest entrance. I still think it would be worth it to make at least one block diggable, rather than make a special case in Hidden Vault to map both entrances for just this type...