[1.5.1]Flame of Urh'rok Still Bugged For AMD

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DeKaFu
Posts: 4
Joined: Thu Feb 28, 2013 5:07 pm

Re: [1.5.1]Flame of Urh'rok Still Bugged For AMD

#16 Post by DeKaFu »

Nope.

I hope a fix for this is still incoming... I'm still waiting to continue that Doombringer. It seems like it ought to be such a minor thing, but it's actually really demotivating playing with broken graphics. I know I could just avoid the using that particular sustain, but then I'm being forced to drastically change my build just to work around a silly issue that shouldn't even be there. I was actually really looking forward to the last patch, hoping it would fix this, and got very disappointed when nothing changed. :(

Kruzifixxion
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Posts: 76
Joined: Wed Feb 01, 2017 11:03 am
Location: Mordor

Re: [1.5.1]Flame of Urh'rok Still Bugged For AMD

#17 Post by Kruzifixxion »

DeKaFu wrote:I was actually really looking forward to the last patch, hoping it would fix this, and got very disappointed when nothing changed. :(
Same :lol: I want to play a doombringer so badly but I hate seeing the red square

I wish there was a mod that just hides the graphic but I don't know how to make them. Idk what to do if this isn't fixed in 1.6 :(
please try not to be so condescending. I play on Madness.

Kruzifixxion
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Posts: 76
Joined: Wed Feb 01, 2017 11:03 am
Location: Mordor

Re: [1.5.1]Flame of Urh'rok Still Bugged For AMD

#18 Post by Kruzifixxion »

https://te4.org/characters/160751/tome/ ... 63909b8aaf

I played one with the bug :twisted:

guys please make characters throughout all difficulties/campaigns with similar names to the DB I linked to raise awareness of the bug

I'll make 50 hulk doombringers and win in every difficulty in easy-madness in both roguelike and adventure
please try not to be so condescending. I play on Madness.

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