With original C:/stuff (I think): everything goes like normal, even when opening the "start new game" game-selecting thing. (You know, the choice between AoA and EoR and AoU'R.) But when I go to 
actually start the new game, it throws up on my screen and then crashes.
Code: Select all
WebCore config: library(d:\student data\documents\t-engine4-windows-1.5.3\te4-web.dll) spawn(d:\student data\documents\t-engine4-windows-1.5.3\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 4 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
===top 2
Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe
SelfExe gave us app directory of:	d:\student data\documents\t-engine4-windows-1.5.3\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.5.3
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Student\\T-Engine\4.0
	bootstrap
	d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty
	d:\student data\documents\t-engine4-windows-1.5.3\\game
[ENGINE LOADER] sorted:	te4	1	5	3
[ENGINE LOADER] loading engine:	1	5	3	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.5.3.teae
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0
1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\
2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1600x900 Fullscreen	1600	900	true	nil	(forced)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 	1600	900	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
LuaVM:	LuaJIT 2.0.2	x86
[PROFILE] mounted 	online	on /current-profile
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, got disconnect event
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.5.3.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.3-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.3-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.3.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
 ** 1.5.3
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
Upgrading black texture to size 1048576
Upgrading black texture to size 16777216
table: 0x0b6ba018	normal
table: 0x0b6ba0a8	normal
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
table: 0x0b6ba0a8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0b6ba458	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0b6ba4e8	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.5
table: 0x0b6ba0a8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.5
Loading savefile 	/save/player/
table: 0x0b6ba608	normal
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 8B5E tex
*p 1: Uniform: 1: 1406 motionblur
*p 1: Uniform: 2: 8B50 texSize
*p 1: Uniform: 3: 1406 tick
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 1406 blur
*p 1: Uniform: 6: 8B52 colorize
*p 1: Uniform: 7: 1406 hp_warning
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 8B5E sceneBuffer
*p 3: Uniform: 1: 1406 gamma
[GAMMA] Setting gamma correction using fullscreen shader	1.5
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	2
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 33:18 :: 594
C Map seens texture: 43 (60x60)
loaded room generator	random_room	function: 0x0b7ccf68
[RoomsLoader:init] loaded room:	random_room	function: 0x0b7ccf68
[roomGen] room generator	function: 0x0b7ccf68	is making a room
loaded room	center_arrows	11	15
[roomGen] generated room	center_arrows
placed room	center_arrows	at	21	16	with center	26	23
[roomGen] room generator	function: 0x0b7ccf68	is making a room
loaded room	inner_cross	10	10
[roomGen] generated room	inner_cross
placed room	inner_cross	at	31	18	with center	35	22
[roomGen] room generator	function: 0x0b7ccf68	is making a room
loaded room	cells5	6	13
[roomGen] generated room	cells5
placed room	cells5	at	16	34	with center	18	40
[roomGen] room generator	function: 0x0b7ccf68	is making a room
loaded room	cells4	9	10
[roomGen] generated room	cells4
placed room	cells4	at	33	32	with center	37	36
[roomGen] room generator	function: 0x0b7ccf68	is making a room
loaded room generator	simple	function: 0x0c4b2d88
[roomGen] generated room	simple7x11
placed room	simple7x11	at	10	37	with center	13	42
[roomGen] room generator	function: 0x0b7ccf68	is making a room
loaded room	weird2	9	9
[roomGen] generated room	weird2
placed room	weird2	at	13	11	with center	17	15
[roomGen] room generator	function: 0x0b7ccf68	is making a room
loaded room	cells3	10	8
[roomGen] generated room	cells3
placed room	cells3	at	7	23	with center	11	26
[roomGen] room generator	function: 0x0b7ccf68	is making a room
loaded room	broken_room	10	9
[roomGen] generated room	broken_room
placed room	broken_room	at	5	2	with center	9	6
[roomGen] room generator	function: 0x0b7ccf68	is making a room
[roomGen] generated room	simple11x12
placed room	simple11x12	at	23	30	with center	28	35
[roomGen] room generator	function: 0x0b7ccf68	is making a room
loaded room	inner_circle2	9	8
[roomGen] generated room	inner_circle2
placed room	inner_circle2	at	1	16	with center	5	19
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/troll_f.png
Loading tile	npc/canine_w.png
Loading tile	npc/canine_warg.png
Loading tile	npc/canine_ww.png
Loading tile	npc/canine_fox.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_s.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/troll_c.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall2_17.png
Loading tile	terrain/granite_wall2_16.png
Loading tile	terrain/granite_wall2_6.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall2_9.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/granite_wall2_11.png
Loading tile	player/humanoid_human_riala_shalarak.png
table: 0x0b6ba0a8	normal
table: 0x0b6ba0a8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x0c4f58b8
[ENGINE] Setting requested FPS to 30 (33 ms)
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, connected = false
Wait finished, counted 1370, 3038 ticks
Command line: 	data\documents\t-engine4-windows-1.5.3/t-engine
Command line: 	--flush-stdout
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] get news
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	371	after	1
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.5.3.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.3-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.3-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.3.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
 ** 1.5.3
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
Selecting waypoint	35	42	::	stone troll
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, connected = false
[MAIN] rebooting lua state: 	te4	1.5.3	tome-1.5.3	player	true
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 2
Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe
SelfExe gave us app directory of:	d:\student data\documents\t-engine4-windows-1.5.3\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 2acbfc8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 2acc6f8)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 2accc90)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.5.3	tome-1.5.3	player	true
[ENGINE LOADER] available from teae: 	te4-1.5.3
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Student\\T-Engine\4.0
	bootstrap
	d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty
	d:\student data\documents\t-engine4-windows-1.5.3\\game
[ENGINE LOADER] loading engine:	1	5	3	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.5.3.teae
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0
1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\
2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1600x900 Fullscreen	1600	900	true	nil	(forced)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 	1600	900	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.5.3.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.3-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.3-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.3.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
 ** 1.5.3
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
[MODULE] booting module version	tome-1.5.3
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.5.3-music.team
Mounting additional team file:	/modules/tome-1.5.3-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
Lua Error: attempt to call a nil value
	At [C]:-1 
	At /engine/Module.lua:332 parse
	At /engine/Module.lua:358 listBackgrounds
	At /engine/Module.lua:717 
	At [C]:-1 enable
	At /engine/Module.lua:713 loadScreen
	At /engine/Module.lua:947 instanciate
	At /engine/utils.lua:2243 showMainMenu
	At /engine/init.lua:172 
	At [C]:-1 dofile
	At /loader/init.lua:217