Sher'Tul fortress re-locked

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spudone
Posts: 3
Joined: Fri Apr 14, 2017 12:25 am

Sher'Tul fortress re-locked

#1 Post by spudone »

I ran into a problem where I can't seem to get back into Sher'Tul Fortress.

I opened it up several levels ago - killed Weirdling Beast, activated orb.

Today I took the portal to return, to complete my lich quest and it ported me to the W.B. room again. It is empty, and the door is locked so I can't proceed into the fortress.

Character link here...

https://te4.org/characters/127497/tome/ ... 33e4a64171

Anyone able to help with this? Thanks.

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Sher'Tul fortress re-locked

#2 Post by Micbran »

Are you running the steam version with steam cloud saves enabled?
A little bit of a starters guide written by yours truly here.

spudone
Posts: 3
Joined: Fri Apr 14, 2017 12:25 am

Re: Sher'Tul fortress re-locked

#3 Post by spudone »

Yeah I chatted with someone online about that. Looks like the savegame was corrupted.

I wish there was a warning about that in-game but oh well at least I wasn't that far along.

Sorry if I posted in haste, but I was searching on Sher'Tul and not thinking of Steam.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Sher'Tul fortress re-locked

#4 Post by HousePet »

Note to DarkGod:
Perhaps it would be useful to add a flag somewhere after the fortress is unlocked, so that should a regeneration of the area happen, it generates an unlocked version instead?
My feedback meter decays into coding. Give me feedback and I make mods.

xiankai
Posts: 4
Joined: Mon Apr 17, 2017 3:44 pm

Re: Sher'Tul fortress re-locked

#5 Post by xiankai »

I just encountered this bug today, I was just using my rod of recall to head back after clearing the lost crypt (for the necro unlock). Unfortunately the game just hung at "loading level" so I had to forcibly quit it.

When I restarted it, I had to clear everything again. But this time when I tried to recall, it put me at the start of the fortress before a locked door, with lore pop-up and without any beast in sight to defeat.

My character for what it's worth: https://te4.org/characters/115263/tome/ ... 1afa8764d6

Sadly this has been one of the most successful characters I've had...

-edit- i didn't have steam cloud saves enabled

freshwaterSubmarine
Posts: 2
Joined: Mon Mar 14, 2016 1:10 am

Re: Sher'Tul fortress re-locked

#6 Post by freshwaterSubmarine »

This happened to me. I have a level 50 character and I was planning to use the Vault. Is there any way to regenerate/unlock/fix the room? Would it be possible to use dev tools to break in and then somehow re-verify the game?

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Sher'Tul fortress re-locked

#7 Post by HousePet »

The area did regenerate, that is the problem.
You could theoretically access it with some dev mode tinkering, but you can't re-verify the game.
My feedback meter decays into coding. Give me feedback and I make mods.

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