weapons and dagger mastery bug?

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joniii
Wayist
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Joined: Mon Oct 17, 2016 2:20 pm

weapons and dagger mastery bug?

#1 Post by joniii »

I have a Cornac Temporal Warden.

When I add a generic point to “Combat mastery” the result shows up in the attack stats.

It appears that “Weapons mastery” and “Dagger mastery” do not work because when I add a generic point to them nothing changes in the attack stats.

Am I correct that there is a problem in the program? (If further details are needed, please let me know.)

Cathbald
Uruivellas
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Re: weapons and dagger mastery bug?

#2 Post by Cathbald »

Temporal warden have their own mastery, strength of purpose, that overrides other masteries
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

joniii
Wayist
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Joined: Mon Oct 17, 2016 2:20 pm

Re: weapons and dagger mastery bug?

#3 Post by joniii »

Thank you for answer.

Does this mean that any points to weapons and dagger mastery still helps, even though it is not visible?

It should because they are options for the temporal warden.

Thanks again.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: weapons and dagger mastery bug?

#4 Post by HousePet »

No, they are wasted. Only the highest mastery talent applies.
My feedback meter decays into coding. Give me feedback and I make mods.

joniii
Wayist
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Joined: Mon Oct 17, 2016 2:20 pm

Re: weapons and dagger mastery bug?

#5 Post by joniii »

Time Warden comes with four categories ready to be used with generic points. One them is “Technique/ Combat training”. It has six subcategories—3 for offense and 3 for defense. The 3 for offense are:

Combat Mastery
Weapons Mastery
Dagger Mastery

The first one works (and works well I might add).
The second two, if I understand correctly, do not work.

Without going into detail, I like the large amount of options or versatility in building this character. Consequently, I would be in favor of making the two options that don’t work into working ones.

If not, I would be in favor of removing them from this category, in order to keep unsuspecting players from wasting precious points using them.

Micbran
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Re: weapons and dagger mastery bug?

#6 Post by Micbran »

The second two do not work due to their interaction with Strength of Purpose:

Code: Select all

Increases Physical Power by 13, 26, 39, 52, 65, and increases weapon damage by 25%, 36%, 44%, 50%, 57% when using swords, axes, maces, knives, or bows.

You now also use your Magic in place of Strength when equipping weapons and ammo as well as when calculating weapon damage.

These bonuses override rather than stack with weapon mastery, dagger mastery, and bow mastery.
Note the part about overriding weapon mastery and dagger mastery.

So unsuspecting players are just the ones that aren't reading enough. :P So if you don't put points into Strength of Purpose for some reason, then yeah, you can scale weapon mastery and dagger mastery a-ok.

And given the way that the game is programmed, you'd have to create a separate special combat training temporal warden category just so those two talents could be removed.
A little bit of a starters guide written by yours truly here.

joniii
Wayist
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Joined: Mon Oct 17, 2016 2:20 pm

Re: weapons and dagger mastery bug?

#7 Post by joniii »

Good comment. My apologies.

Thanks for everyone's help.

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