[1.5.2] Premonition bug

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HunterZ
Cornac
Posts: 39
Joined: Fri Jan 11, 2013 5:24 am
Location: Seattle
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[1.5.2] Premonition bug

#1 Post by HunterZ »

So I had an Ogre Sun Paladin who got Premonition from an escort. At one point he had exactly 120 maximum mana available, and when I tried to activate Premonition it would immediately deactivate and go on cooldown.

Bonus issue: Setting it to auto-activate and then resting resulted in infinite resting.

Effigy
Uruivellas
Posts: 970
Joined: Fri Oct 10, 2014 4:00 pm

Re: [1.5.2] Premonition bug

#2 Post by Effigy »

You need enough current (not max) mana to activate the talent. Classes that don't naturally regerate mana would need a Manasurge rune or an item with mana regen in order to regain their mana if it gets drained or whatever. Your resources will also restore to full when you level up.

HunterZ
Cornac
Posts: 39
Joined: Fri Jan 11, 2013 5:24 am
Location: Seattle
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Re: [1.5.2] Premonition bug

#3 Post by HunterZ »

Current mana at time of activation was also 120, as I had no other abilities that used mana.

MilesTiden
Wayist
Posts: 20
Joined: Sat May 25, 2013 3:16 am

Re: [1.5.2] Premonition bug

#4 Post by MilesTiden »

This is absolutely intended behavior. Having 120 mana and a 120 mana sustain means you have 0 mana, mana based sustains turn off once you hit 0 mana. It's not a bug.

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