[1.4.9] Heartrend(ed) messes up Damage Modifiers display

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Snowflake
Wayist
Posts: 26
Joined: Fri Sep 13, 2013 11:29 am

[1.4.9] Heartrend(ed) messes up Damage Modifiers display

#1 Post by Snowflake »

When using the artifact steamsaw "Heartrend", and getting the debuff "Heartrended" (I assume it would somehow cause it), the damage modifiers shown on the character sheet, under [a]ttack, are all removed. I don't know if this is just a visual bug or if they're actually removed from combat calculations. To get them to show again you need to rest out the heartrended debuff AND remove and re-equip the item that gave you the modifier. Merely resting/moving around/unequiping Heartrend or even changing zones do not update the char sheet - only taking off and wearing the buffing items anew.

Tested without any sustains active, and switching to other weapons, which did not cause this issue.
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Sample of disappearing modifiers.
Sample of disappearing modifiers.
Heartrend-Dammod.jpg (198.42 KiB) Viewed 1714 times

Snowflake
Wayist
Posts: 26
Joined: Fri Sep 13, 2013 11:29 am

Re: [1.4.9] Heartrend(ed) messes up Damage Modifiers display

#2 Post by Snowflake »

To add to this report, it seems my damage modifiers are permanently skewed, if I remove all my gear I actually have negative damage modifiers (it is now many zones and levels later for this character). This even when idling at the item vault place etc.

(and I've also seemingly been hit by this "steamsaw mainhand bug" http://forums.te4.org/viewtopic.php?f=42&t=46076 - I guess it's the character sheet that is bugged out, in general?)

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: [1.4.9] Heartrend(ed) messes up Damage Modifiers display

#3 Post by Radon26 »

so, with everything removed, now apply hardened, and see if it zeroes again. pretty sure it should fix at least half of the issue.

Snowflake
Wayist
Posts: 26
Joined: Fri Sep 13, 2013 11:29 am

Re: [1.4.9] Heartrend(ed) messes up Damage Modifiers display

#4 Post by Snowflake »

Radon26 wrote:so, with everything removed, now apply hardened, and see if it zeroes again. pretty sure it should fix at least half of the issue.
Sorry, "hardened"? Do you mean "heartrended", the debuff from the artifact? :) In any case, I already finished that character, but I shall see if it pops up on some future playthrough. So while it's not any roadblock at this exact time, it's still something in the code that doesn't seem to be working right - either stacking of the (de)buffs, or merely the calculating of them on the char sheet.

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