[EoR 1.03/1.48] Cuirass of Dark Lord/Tinker glitch

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Dracos
Archmage
Posts: 405
Joined: Sun Jul 13, 2014 4:09 pm

[EoR 1.03/1.48] Cuirass of Dark Lord/Tinker glitch

#1 Post by Dracos »

So had just come out of a pitched fight, rested, and moved to a new area, and noticed that my health regen was a lot lower than it should be.

Checked my equipment, and found Cuirass of Dark Lord was back at Life Regen +0.00 despite wearing Second Skin (+6.00 health regen). Removing second skin switched it to -6.00 health regen, though unequipping and requipping eventually got things back to normal.

And while I was typing this out it happened again.

Actually, it looks like Cuirass interacts glitchly with any of the Tinker Armor slots. It tries to 'reset' itself to its base state when its Blood Charge finishes charging, which overwrites the benefits of any tinker on it (and it triggers that reset when you add a tinker, so basically 25 rounds after equip, it just breaks). The tinker though is still equipped, just not doing anything positive (It seems like Fatigue penalties stay around?)

Tested with:
Second Skin - Got a -6 health debuff, but also the defensive bonuses got wiped.
Spike attachment - Goes up to 70 retaliation..and then vanishes back down.
Armor Reinforcement - Same as the others. Goes to negative armor when unequipped

Thought something was weird before, but yeah, seems like there's some bad code interaction going on there.
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Cathbald
Uruivellas
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Re: [EoR 1.03/1.48] Cuirass of Dark Lord/Tinker glitch

#2 Post by Cathbald »

The same thing happens to the armour with shifting resists (tarrasca? Or is it another?)
It also happens with demon seeds, not just tinker. I'm pretty sure I reported that a while back on a demologist bug topic.
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