Steamguns and range bonuses
Moderator: Moderator
Steamguns and range bonuses
When you take a sling that has an ego that grants it extra range, and turn it into a steamgun, the steamgun has the same ego, but it doesn't actually have the corresponding range bonus.
Re: Steamguns and range bonuses
As of 1.5.3, if you try to craft a steamgun from a sling that is "fungal", the resulting steamgun doesn't have the regeneration ability that the original sling had.TheRani wrote:When you take a sling that has an ego that grants it extra range, and turn it into a steamgun, the steamgun has the same ego, but it doesn't actually have the corresponding range bonus.