Code: Select all
newEntity{
power_source = {technique=true},
name = "swiftstrike ", prefix=true, instant_resolve=true,
keywords = {swiftstrike=true},
level_range = {30, 50},
greater_ego = 1,
rarity = 25,
cost = 30,
combat = {
physspeed = -0.1,
travel_speed = 2,
inc_stats = {
[Stats.STAT_CUN] = resolvers.mbonus_material(6, 1),
},
},
}
Code: Select all
newEntity{
power_source = {technique=true},
name = "swiftstrike ", prefix=true, instant_resolve=true,
keywords = {swiftstrike=true},
level_range = {30, 50},
greater_ego = 1,
rarity = 25,
cost = 30,
combat = {
physspeed = -0.1,
travel_speed = 2,
},
wielder = {
inc_stats = {
[Stats.STAT_CUN] = resolvers.mbonus_material(6, 1),
},
},
}