Please don't have the Naga Queen encounter on an Escort lvl

Where bugs go to lie down and rest

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Jahf
Yeek
Posts: 13
Joined: Mon Jan 18, 2016 5:16 am

Please don't have the Naga Queen encounter on an Escort lvl

#1 Post by Jahf »

So this is partially a bug and partially not ... as in 2 things ... but it definitely makes the Anorithil starts rough.

a) the bug: when activating the Naga portal and spawning the queen (which teleports you to a random level), she will share a square with the escort. This makes it impossible to target her without also targeting the escort. Often she will take the escort as her target (being closer on spawning). So by the time you've moved away enough to get them to separate squares, the escort is dead.

My preferred fix (pseudocode):
# [before generating random escort levels]
if (playerclass = Anorithil) {
NagaLevel = determine(levelQueenTeleportsTo);
}

# [while generating random escort levels]
delete(@AllowedEscortLevels{NagaLevel});
generateEscortLevels;

b) the bigger issue ... even if she doesn't spawn ON the escort ... she is already a pretty rough start for a low level character ... and makes the escorting a madenning experience. If you really want that to continue, ok, but in that case please have her spawn a few squares away (minimum of 4 from the player) so that we have a little chance of taunting her and saving the escort.

Jahf
Yeek
Posts: 13
Joined: Mon Jan 18, 2016 5:16 am

Re: Please don't have the Naga Queen encounter on an Escort

#2 Post by Jahf »

update:

1) the bug on spawning in a shared square with the escort only happens on levels like Kor'pul or Norgos where there is a limited set of squares around. Open areas will have the queen spawn in a different spot from the escort.

2) I do use the "choose your escort" addon, so it is possible that it is affecting the way the spawn works, but it shouldn't as it doesn't activate unless an escort quest is already going to happen anyway.

3) The character name I use for this is "Anorthydeir", but I recycle it, so the info for past runs may be wiped out each time I start a new one.

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