[1.4.5] saw shell talent sometimes fails without report

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Blakmane
Wayist
Posts: 20
Joined: Tue Jul 14, 2015 5:45 am

[1.4.5] saw shell talent sometimes fails without report

#1 Post by Blakmane »

When the saw shell talent, granted by the steamtech tinker, is used on an enemy, it sometimes (about 50% of the time it seems) fails to provide any information about the status of the used talent. The talent goes on cooldown and the shooting sound is played, but no miss OR damage report is given. This doesn't seem to be related to a completely missing projectile from first tests as this still happens even in a completely straight corridor.

To reproduce: simply equip and use saw shell on enemies.

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: [1.4.5] saw shell talent sometimes fails without report

#2 Post by 0player »

if the projectile is slow, the enemy can dodge it. In that case, it falls silently to the ground.

TheRani
Archmage
Posts: 321
Joined: Sun Jan 16, 2011 7:25 pm

Re: [1.4.5] saw shell talent sometimes fails without report

#3 Post by TheRani »

I've had this problem with the magnetic shell talent, too.

Blakmane
Wayist
Posts: 20
Joined: Tue Jul 14, 2015 5:45 am

Re: [1.4.5] saw shell talent sometimes fails without report

#4 Post by Blakmane »

0player wrote:if the projectile is slow, the enemy can dodge it. In that case, it falls silently to the ground.
As I mention already in the initial post, this does not seem to be related to the projectile completely missing. You can replicate it in a single tile wide corridor with an enemy 1 tile away.

Dracos
Archmage
Posts: 405
Joined: Sun Jul 13, 2014 4:09 pm

Re: [1.4.5] saw shell talent sometimes fails without report

#5 Post by Dracos »

Random guess, based on high armor play: sometimes things don't report if they are hit that is entirely soaked by armor. No zero damage message comes up.
ToME Tips - auto-generated spoilers for ToME. - someone else made. I find super awesome, so spreading as well.

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