Rogue stealth resting.

Where bugs go to lie down and rest

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edge226
Low Yeek
Posts: 8
Joined: Thu Feb 11, 2016 10:38 am

Rogue stealth resting.

#1 Post by edge226 »

So when you rest with most classes it first does a rest up to the point where your health is full. Then will do a secondary rest to where all your cooldowns are refreshed. The Stealth skill on rogue does not do this. This does not affect my ability to gain stealth by hitting the KP5 on my keyboard or clicking my character X number of times. Resting should refresh this cooldown.

MilesTiden
Wayist
Posts: 20
Joined: Sat May 25, 2013 3:16 am

Re: Rogue stealth resting.

#2 Post by MilesTiden »

This is likely because you have stealth on auto-use, which is not taken into account when resting. Otherwise, if you had a talent with a cooldown on auto-use and hit rest, it would just go infinitely because it would always be on cooldown.

edge226
Low Yeek
Posts: 8
Joined: Thu Feb 11, 2016 10:38 am

Re: Rogue stealth resting.

#3 Post by edge226 »

MilesTiden wrote:This is likely because you have stealth on auto-use, which is not taken into account when resting. Otherwise, if you had a talent with a cooldown on auto-use and hit rest, it would just go infinitely because it would always be on cooldown.
Only if coded without the correct checks in place. You dont code it into a broken infinite loop. You simple check if a sustain is on auto-use and if it is you use it then stop the turn looping at that point if there is nothing left to do.

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Rogue stealth resting.

#4 Post by Radon26 »

i want to note... its a sustain. sustains don't go on cooldown, because auto use.

you cant (as far as i know) auto deactivate a sustain.

unless you have something else to break it.

edge226
Low Yeek
Posts: 8
Joined: Thu Feb 11, 2016 10:38 am

Re: Rogue stealth resting.

#5 Post by edge226 »

Radon26 wrote:i want to note... its a sustain. sustains don't go on cooldown, because auto use.

you cant (as far as i know) auto deactivate a sustain.

unless you have something else to break it.
Stealth is a sustain that is deactivated when you attack. Right now if you forget to hit 5 a bunch after a battle and the turns arent up and instead rest+auto-explore like you would any other character the sustain *might* activate before you hit another enemy.

I like how each class feels different but this is not how it should feel different, Its really just an annoyance in terms of user interface.

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Rogue stealth resting.

#6 Post by Radon26 »

maybe it should make a check on every kill. if there are no other enemies in sight, auto enter stealth. kind of like the "coup the grace" or whatever it was called from the assassin addon.

Mordy
Archmage
Posts: 300
Joined: Tue Feb 10, 2015 1:41 pm

Re: Rogue stealth resting.

#7 Post by Mordy »

Unlikely to work in lots of situations since Stealth would still be in cooldown from you breaking it for that kill.

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Rogue stealth resting.

#8 Post by Radon26 »

the whole point of "on on kill" is would be that it ignores cooldown. like "hide in plain sight"... well there is that.

Mordy
Archmage
Posts: 300
Joined: Tue Feb 10, 2015 1:41 pm

Re: Rogue stealth resting.

#9 Post by Mordy »

Oh, that could be fun and strong too! Interesting.

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